Fix crash when selection contains destroyed actors.
This commit is contained in:
@@ -124,7 +124,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
{
|
{
|
||||||
expectedButton = button;
|
expectedButton = button;
|
||||||
|
|
||||||
this.subjects = subjects.SelectMany(a => a.TraitsImplementing<AttackMove>()
|
this.subjects = subjects.Where(a => !a.IsDead)
|
||||||
|
.SelectMany(a => a.TraitsImplementing<AttackMove>()
|
||||||
.Select(am => new TraitPair<AttackMove>(a, am)))
|
.Select(am => new TraitPair<AttackMove>(a, am)))
|
||||||
.ToArray();
|
.ToArray();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user