Replace WithReloadingSpriteTurret with conditions
WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick. Using (stacked) conditions instead avoids that.
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@@ -71,7 +71,6 @@
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<Compile Include="Traits\Render\WithEmbeddedTurretSpriteBody.cs" />
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<Compile Include="Traits\Render\WithCargo.cs" />
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<Compile Include="Traits\Render\WithDeliveryAnimation.cs" />
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<Compile Include="Traits\Render\WithReloadingSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithRoof.cs" />
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<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
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<Compile Include="UtilityCommands\ImportTiberianDawnLegacyMapCommand.cs" />
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