Replace WithReloadingSpriteTurret with conditions
WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick. Using (stacked) conditions instead avoids that.
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@@ -256,10 +256,6 @@ mlrs:
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Start: 32
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Facings: 32
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UseClassicFacingFudge: True
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turret2:
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Start: 32
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Facings: 32
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UseClassicFacingFudge: True
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turret1:
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Start: 64
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Facings: 32
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