Replace WithReloadingSpriteTurret with conditions

WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick.
Using (stacked) conditions instead avoids that.
This commit is contained in:
reaperrr
2017-09-16 19:45:41 +02:00
parent 55b11d1745
commit d90ff99e74
5 changed files with 33 additions and 83 deletions

View File

@@ -256,10 +256,6 @@ mlrs:
Start: 32
Facings: 32
UseClassicFacingFudge: True
turret2:
Start: 32
Facings: 32
UseClassicFacingFudge: True
turret1:
Start: 64
Facings: 32