First step in the attack mechanism's refactor.
Enabled firing multiple armaments at a target simultaneously. Each armament defines own cursor for targeting. The force attack modifier influences armament choice for target. Autotargeting modified to handle firing multiple armaments simultaneously. As a consequence, healers (medics) no longer require separate Heal activity and AttackMedic and AutoHeal traits.
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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public AttackHeli(Actor self, AttackHeliInfo info)
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: base(self, info) { }
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
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{
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return new HeliAttack(self, newTarget);
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}
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