First step in the attack mechanism's refactor.

Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
This commit is contained in:
Matija Hustić
2015-07-23 18:43:17 +01:00
parent 36b7524d37
commit d94c645046
22 changed files with 238 additions and 205 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Traits;
@@ -33,9 +34,9 @@ namespace OpenRA.Mods.Common.Traits
IsAttacking = Target.IsValidFor(self);
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new AttackActivity(self, newTarget, allowMove);
return new AttackActivity(self, newTarget, allowMove, forceAttack);
}
public override void ResolveOrder(Actor self, Order order)
@@ -56,8 +57,9 @@ namespace OpenRA.Mods.Common.Traits
readonly AttackFollow attack;
readonly IMove move;
readonly Target target;
readonly bool forceAttack;
public AttackActivity(Actor self, Target target, bool allowMove)
public AttackActivity(Actor self, Target target, bool allowMove, bool forceAttack)
{
attack = self.Trait<AttackFollow>();
move = allowMove ? self.TraitOrDefault<IMove>() : null;
@@ -68,6 +70,7 @@ namespace OpenRA.Mods.Common.Traits
move = null;
this.target = target;
this.forceAttack = forceAttack;
}
public override Activity Tick(Actor self)
@@ -78,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
if (self.IsDisabled())
return this;
var weapon = attack.ChooseArmamentForTarget(target);
var weapon = attack.ChooseArmamentsForTarget(target, forceAttack).FirstOrDefault();
if (weapon != null)
{
var targetIsMobile = (target.Type == TargetType.Actor && target.Actor.Info.HasTraitInfo<IMoveInfo>())