Makefile: fix various issues
* Add missing dependency between shippable binaries and fixheader * Remove spam when fixheader is used * Remove error message on from clean * Fix minimal rebuilds * Use strict variables to avoid shelling out so often for file lists * Reenable RALint checking of mods Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
70
Makefile
70
Makefile
@@ -7,25 +7,24 @@ PHONY = core tools package all mods clean distclean
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.SUFFIXES:
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core: game renderers mod_ra mod_cnc utility
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tools: editor ralint seqed filex tsbuild
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package: fixheader core editor
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package: core editor
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mods: mod_ra mod_cnc
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all: core tools
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clean:
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
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@-rm -f *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
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distclean: clean
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#
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# Core binaries
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#
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fileformats_SRCS = $(shell find OpenRA.FileFormats/ -iname '*.cs')
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fileformats_SRCS := $(shell find OpenRA.FileFormats/ -iname '*.cs')
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fileformats_TARGET = OpenRA.FileFormats.dll
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#fileformats_DEPS = fixheader
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fileformats_KIND = library
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fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll
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PROGRAMS = fileformats
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fileformats: $(fileformats_TARGET)
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game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
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game_SRCS := $(shell find OpenRA.Game/ -iname '*.cs')
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game_TARGET = OpenRA.Game.exe
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game_KIND = winexe
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game_DEPS = $(fileformats_TARGET)
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@@ -38,7 +37,7 @@ game: $(game_TARGET)
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#
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# Renderer dlls
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#
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rcg_SRCS = $(shell find OpenRA.Renderer.Cg/ -iname '*.cs')
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rcg_SRCS := $(shell find OpenRA.Renderer.Cg/ -iname '*.cs')
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rcg_TARGET = OpenRA.Renderer.Cg.dll
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rcg_KIND = library
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rcg_DEPS = $(fileformats_TARGET) $(game_TARGET)
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@@ -46,7 +45,7 @@ rcg_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
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$(rcg_DEPS) $(game_TARGET)
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rgl_SRCS = $(shell find OpenRA.Renderer.Gl/ -iname '*.cs')
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rgl_SRCS := $(shell find OpenRA.Renderer.Gl/ -iname '*.cs')
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rgl_TARGET = OpenRA.Renderer.Gl.dll
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rgl_KIND = library
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rgl_DEPS = $(fileformats_TARGET) $(game_TARGET)
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@@ -54,8 +53,8 @@ rgl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
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$(rgl_DEPS) $(game_TARGET)
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rnull_SRCS = $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
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rnull_TARGET = OpenRA.Renderer.Null.dll
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rnull_SRCS := $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
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rnull_TARGET = OpenRA.Renderer.Null.dll
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rnull_KIND = library
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rnull_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rnull_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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@@ -67,31 +66,35 @@ renderers: $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET)
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# Official Mods
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#
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# Red Alert
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mod_ra_SRCS = $(shell find OpenRA.Mods.RA/ -iname '*.cs')
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mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
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STD_MOD_LIBS = $(fileformats_TARGET) $(game_TARGET)
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STD_MOD_DEPS = $(STD_MOD_LIBS) $(ralint_TARGET)
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mod_ra_SRCS := $(shell find OpenRA.Mods.RA/ -iname '*.cs')
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mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
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mod_ra_KIND = library
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mod_ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
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mod_ra_LIBS = $(COMMON_LIBS) $(mod_ra_DEPS)
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mod_ra_DEPS = $(STD_MOD_DEPS)
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mod_ra_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS)
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mod_ra_EXTRA_CMDS = mono RALint.exe ra
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PROGRAMS += mod_ra
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mod_ra: $(mod_ra_TARGET)
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# mono RALint.exe ra
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# Command and Conquer
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mod_cnc_SRCS = $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
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mod_cnc_SRCS := $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
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mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
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mod_cnc_KIND = library
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mod_cnc_DEPS = $(fileformats_TARGET) $(game_TARGET) $(mod_ra_TARGET)
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mod_cnc_LIBS = $(COMMON_LIBS) $(mod_cnc_DEPS)
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PROGRAMS += mod_cnc
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mod_cnc_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET)
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mod_cnc_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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mod_cnc_EXTRA_CMDS = mono RALint.exe cnc
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PROGRAMS += mod_cnc
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mod_cnc: $(mod_cnc_TARGET)
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# mono RALint.exe cnc
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#
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# Tools
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#
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# Sequence editor (defunct)
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seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
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seqed_TARGET = SequenceEditor.exe
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seqed_SRCS := $(shell find SequenceEditor/ -iname '*.cs')
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seqed_TARGET = SequenceEditor.exe
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seqed_KIND = winexe
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seqed_DEPS = $(fileformats_TARGET)
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seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
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@@ -102,8 +105,8 @@ SequenceEditor.Form1.resources:
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seqed: SequenceEditor.Form1.resources $(seqed_TARGET)
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# Map Editor
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editor_SRCS = $(shell find OpenRA.Editor/ -iname '*.cs')
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editor_TARGET = OpenRA.Editor.exe
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editor_SRCS := $(shell find OpenRA.Editor/ -iname '*.cs')
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editor_TARGET = OpenRA.Editor.exe
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editor_KIND = winexe
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editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
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editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS)
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@@ -118,8 +121,8 @@ OpenRA.Editor.Form1.resources:
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editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
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# Analyses mod yaml for easy to detect errors
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ralint_SRCS = $(shell find RALint/ -iname '*.cs')
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ralint_TARGET = RALint.exe
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ralint_SRCS := $(shell find RALint/ -iname '*.cs')
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ralint_TARGET = RALint.exe
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ralint_KIND = exe
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ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
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@@ -127,8 +130,8 @@ PROGRAMS += ralint
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ralint: $(ralint_TARGET)
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# Extracts files from packages (mixfiles, zips, etc)
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filex_SRCS = $(shell find FileExtractor/ -iname '*.cs')
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filex_TARGET = FileExtractor.exe
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filex_SRCS := $(shell find FileExtractor/ -iname '*.cs')
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filex_TARGET = FileExtractor.exe
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filex_KIND = exe
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filex_DEPS = $(fileformats_TARGET)
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filex_LIBS = $(COMMON_LIBS) $(filex_DEPS)
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@@ -136,7 +139,7 @@ PROGRAMS += filex
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filex: $(filex_TARGET)
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# Builds and exports tilesets from a bitmap
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tsbuild_SRCS = $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
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tsbuild_SRCS := $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
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tsbuild_TARGET = TilesetBuilder.exe
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tsbuild_KIND = winexe
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tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET)
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@@ -151,12 +154,12 @@ tsbuild: OpenRA.TilesetBuilder.Form1.resources $(tsbuild_TARGET)
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# Launchers / Utilities
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#
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# Patches binary headers to work around a mono bug
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fixheader: packaging/fixheader.cs
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fixheader.exe: packaging/fixheader.cs
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@echo CSC fixheader.exe
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@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
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PHONY += fixheader
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# Backend for the launcher apps - queries game/mod info and applies actions to an install
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utility_SRCS = $(shell find OpenRA.Utility/ -iname '*.cs')
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utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs')
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utility_TARGET = OpenRA.Utility.exe
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utility_KIND = exe
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utility_DEPS = $(fileformats_TARGET) $(game_TARGET)
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@@ -171,7 +174,7 @@ utility: $(utility_TARGET)
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#
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define BUILD_ASSEMBLY
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader.exe
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@echo CSC $$(@)
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@$(CSC) $$($(1)_LIBS:%=-r:%) \
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-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
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@@ -179,8 +182,9 @@ $$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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-t:"$$($(1)_KIND)" \
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$$($(1)_EXTRA) \
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$$($(1)_SRCS)
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@test -e fixheader.exe && mono fixheader.exe $$(@) || ``
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@mono fixheader.exe $$(@) > /dev/null
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@test `echo $$(@) | sed 's/^.*\.//'` = "dll" && chmod a-x $$(@) || ``
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@$$($(1)_EXTRA_CMDS)
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endef
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$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
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