Remove TargetActor and TargetLocation from order issuing.
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Orders
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{
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@@ -21,7 +22,7 @@ namespace OpenRA.Mods.Common.Orders
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world.CancelInputMode();
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if (mi.Button == MouseButton.Left)
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = cell, SuppressVisualFeedback = true };
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, Target.FromCell(world, cell), false) { SuppressVisualFeedback = true };
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}
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public virtual void Tick(World world) { }
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Orders
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{
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@@ -35,7 +36,7 @@ namespace OpenRA.Mods.Common.Orders
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var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
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foreach (var subject in Subjects)
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if (subject != target)
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yield return new Order(OrderName, subject, queued) { TargetActor = target };
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yield return new Order(OrderName, subject, Target.FromActor(target), queued);
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}
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public override void Tick(World world)
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@@ -133,11 +133,13 @@ namespace OpenRA.Mods.Common.Orders
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orderType = "LineBuild";
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}
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yield return new Order(orderType, owner.PlayerActor, false)
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yield return new Order(orderType, owner.PlayerActor, Target.FromCell(world, topLeft), false)
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{
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TargetLocation = topLeft,
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TargetActor = queue.Actor,
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// Building to place
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TargetString = building,
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// Actor to associate the placement with
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ExtraData = queue.Actor.ActorID,
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SuppressVisualFeedback = true
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};
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}
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@@ -267,9 +269,8 @@ namespace OpenRA.Mods.Common.Orders
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if (availableCells.Count == 0)
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continue;
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yield return new Order("Move", blocker.Actor, false)
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yield return new Order("Move", blocker.Actor, Target.FromCell(world, blocker.Actor.ClosestCell(availableCells)), false)
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{
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TargetLocation = blocker.Actor.ClosestCell(availableCells),
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SuppressVisualFeedback = true
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};
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}
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Orders
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// Repair a building.
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if (underCursor.Info.HasTraitInfo<RepairableBuildingInfo>())
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yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
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yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, Target.FromActor(underCursor), false);
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// Don't command allied units
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if (underCursor.Owner != world.LocalPlayer)
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Orders
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if (repairBuilding == null)
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yield break;
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yield return new Order(orderId, underCursor, false) { TargetActor = repairBuilding, VisualFeedbackTarget = underCursor };
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yield return new Order(orderId, underCursor, Target.FromActor(repairBuilding), false) { VisualFeedbackTarget = underCursor };
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}
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public void Tick(World world)
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