Remove TargetActor and TargetLocation from order issuing.

This commit is contained in:
Paul Chote
2017-10-15 16:45:16 +00:00
committed by reaperrr
parent 4896a90b8d
commit d967c564a2
45 changed files with 104 additions and 144 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Orders
// Repair a building.
if (underCursor.Info.HasTraitInfo<RepairableBuildingInfo>())
yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, Target.FromActor(underCursor), false);
// Don't command allied units
if (underCursor.Owner != world.LocalPlayer)
@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Orders
if (repairBuilding == null)
yield break;
yield return new Order(orderId, underCursor, false) { TargetActor = repairBuilding, VisualFeedbackTarget = underCursor };
yield return new Order(orderId, underCursor, Target.FromActor(repairBuilding), false) { VisualFeedbackTarget = underCursor };
}
public void Tick(World world)