add the flame animation
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@@ -392,6 +392,7 @@
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithDockingOverlay.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
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@@ -10,10 +10,9 @@
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Rendered when a harvester is docked.")]
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public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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@@ -81,7 +81,6 @@
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<Compile Include="Traits\Carryable.cs" />
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<Compile Include="Traits\Player\HarvesterInsurance.cs" />
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<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
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<Compile Include="Traits\Render\WithDockingOverlay.cs" />
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Sandworm.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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@@ -88,6 +88,9 @@ PROC:
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Sequence: idle-redlights
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WithIdleOverlay@BIB:
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Sequence: bib
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WithDockingOverlay@flame:
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Sequence: flame
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Palette: effect
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Power:
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Amount: -30
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@@ -846,7 +846,7 @@ nahpad:
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Offset: 0, 0
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UseTilesetCode: false
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proc: # TODO: unused narefn_a, narefn_b
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proc: # TODO: unused narefn_a
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Defaults:
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Offset: -12, -42
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UseTilesetCode: true
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@@ -862,6 +862,8 @@ proc: # TODO: unused narefn_a, narefn_b
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make: ntrefnmk
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Length: 20
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ShadowStart: 20
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flame: ntrefn_b
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Length: *
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idle-redlights: ntrefn_c
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Length: 16
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Tick: 120
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