split render building/overlay and play sound for charge

to add the Tiberian Sun Nod Obelisk

tick slightly faster

tweak the local offsets
This commit is contained in:
Matthias Mailänder
2015-05-01 10:29:00 +02:00
parent cdc98013f7
commit d99ae3bcb9
9 changed files with 93 additions and 18 deletions

View File

@@ -88,16 +88,18 @@ NAOBEL:
Type: Heavy
RevealsShroud:
Range: 8c0
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
Armament:
Weapon: LaserFire
LocalOffset: 0,0,725
LocalOffset: 1400,200,1250
AttackCharge:
ChargeAudio: obelpowr.aud
ReloadTime: 50
InitialChargeDelay: 50
WithChargeOverlay:
Sequence: active
Palette: player
IsPlayerPalette: true
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:

View File

@@ -582,11 +582,9 @@ naobel:
Start: 2
ShadowStart: 5
Tick: 400
active: naobel #placeholder until Charge supports overlays
ShadowStart: 3
# active: ntobel_b
# Length: 12
# Tick: 240
active: ntobel_b
Length: 12
Tick: 200
idle-lights: ntobel_a
Length: 12
Tick: 80