From d9a6cc6b1c1b09e48535efcad74d80a958147525 Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Thu, 11 Oct 2012 22:57:19 +1300 Subject: [PATCH] Should be greater than or equal to when comparing with death threshold --- OpenRA.Mods.RA/Missions/Allies02Script.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Missions/Allies02Script.cs b/OpenRA.Mods.RA/Missions/Allies02Script.cs index 6560675a8e..c54c417874 100644 --- a/OpenRA.Mods.RA/Missions/Allies02Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies02Script.cs @@ -239,7 +239,7 @@ namespace OpenRA.Mods.RA.Missions } objectives[FewDeathsID].Text = FewDeathsTemplate.F(allies1.Deaths + allies2.Deaths); OnObjectivesUpdated(false); - if (allies1.Deaths + allies2.Deaths > DeathsThreshold && objectives[FewDeathsID].Status == ObjectiveStatus.InProgress) + if (allies1.Deaths + allies2.Deaths >= DeathsThreshold && objectives[FewDeathsID].Status == ObjectiveStatus.InProgress) { objectives[FewDeathsID].Status = ObjectiveStatus.Failed; OnObjectivesUpdated(true);