diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index 4341692000..42c8bc5632 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -17,7 +17,7 @@ TRAN: Speed: 150 AltitudeVelocity: 0c100 Health: - HP: 9000 + HP: 12500 Armor: Type: Light RevealsShroud: diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index f11ee2bdaa..bf51888f69 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -52,7 +52,7 @@ Conditions: 250: rank-veteran 500: rank-veteran - 750: rank-veteran + 700: rank-veteran LevelUpImage: crate-effects GrantCondition@RANK-ELITE: RequiresCondition: rank-veteran >= 3 @@ -65,13 +65,13 @@ Modifier: 125 FirepowerMultiplier@RANK-ELITE: RequiresCondition: rank-elite - Modifier: 125 + Modifier: 150 DamageMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 80 DamageMultiplier@RANK-ELITE: RequiresCondition: rank-elite - Modifier: 80 + Modifier: 65 SpeedMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 125 diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 1935390f7e..cc5b83a468 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -223,7 +223,7 @@ RMBO: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides Valued: - Cost: 1800 + Cost: 1500 Tooltip: Name: Commando UpdatesPlayerStatistics: diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index bca84fb021..0ba23fbd54 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -893,7 +893,7 @@ GUN: Health: HP: 41000 Armor: - Type: Heavy + Type: Concrete RevealsShroud: Range: 6c0 WithBuildingBib: @@ -950,7 +950,7 @@ SAM: Health: HP: 40000 Armor: - Type: Heavy + Type: Concrete RevealsShroud: Range: 8c0 Turreted: @@ -996,7 +996,7 @@ OBLI: Health: HP: 75000 Armor: - Type: Heavy + Type: Concrete RevealsShroud: Range: 8c0 WithBuildingBib: @@ -1040,6 +1040,8 @@ GTWR: Building: Health: HP: 40000 + Armor: + Type: Concrete RevealsShroud: Range: 7c0 WithBuildingBib: @@ -1058,7 +1060,7 @@ GTWR: Turreted: TurnSpeed: 512 Power: - Amount: -20 + Amount: -10 ATWR: Inherits: ^Defense @@ -1080,7 +1082,7 @@ ATWR: Health: HP: 55000 Armor: - Type: Heavy + Type: Concrete RevealsShroud: Range: 8c0 -RenderRangeCircle: @@ -1166,12 +1168,12 @@ BRIK: BuildPaletteOrder: 30 Prerequisites: vehicleproduction Queue: Defence.GDI, Defence.Nod - BuildDuration: 330 + BuildDuration: 230 Description: Stops infantry and most tanks.\nBlocks some projectiles. Health: - HP: 25000 + HP: 20000 Armor: - Type: Heavy + Type: Concrete BlocksProjectiles: Crushable: CrushClasses: heavywall diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 3060cdad37..9a7ab89817 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -7,7 +7,6 @@ MCV: Name: Mobile Construction Vehicle Buildable: BuildPaletteOrder: 100 - Prerequisites: anyhq, ~techlevel.medium, fix Queue: Vehicle.GDI, Vehicle.Nod Description: Deploys into another Construction Yard.\n Unarmed Selectable: @@ -424,7 +423,7 @@ LTNK: TurnSpeed: 28 Speed: 102 Health: - HP: 34000 + HP: 32000 Repairable: HpPerStep: 2062 Armor: @@ -519,7 +518,7 @@ HTNK: Mobile: Locomotor: heavytracked Speed: 46 - TurnSpeed: 12 + TurnSpeed: 14 Health: HP: 87000 Repairable: @@ -530,7 +529,7 @@ HTNK: Range: 6c0 WithSpriteTurret: Turreted: - TurnSpeed: 12 + TurnSpeed: 14 Armament@PRIMARY: Weapon: 120mmDual LocalOffset: 900,180,340, 900,-180,340 @@ -590,7 +589,7 @@ MSAM: Armor: Type: Light RevealsShroud: - Range: 5c0 + Range: 6c0 Turreted: TurnSpeed: 512 Offset: -256,0,128 diff --git a/mods/cnc/weapons/ballistics.yaml b/mods/cnc/weapons/ballistics.yaml index 8c59b0f99b..77abc96536 100644 --- a/mods/cnc/weapons/ballistics.yaml +++ b/mods/cnc/weapons/ballistics.yaml @@ -37,6 +37,7 @@ Wood: 88 Light: 100 Heavy: 88 + Concrete: 88 120mm: Inherits: ^BallisticWeapon @@ -56,7 +57,7 @@ TurretGun: Warhead@1Dam: SpreadDamage Versus: None: 20 - Wood: 25 + Wood: 50 Light: 100 Heavy: 100 @@ -77,10 +78,11 @@ ArtilleryShell: Spread: 341 Damage: 10000 Versus: - None: 150 + None: 140 Wood: 100 Light: 112 Heavy: 75 + Concrete: 75 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: poof @@ -105,6 +107,7 @@ Grenade: Wood: 50 Light: 80 Heavy: 34 + Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: small_poof diff --git a/mods/cnc/weapons/explosions.yaml b/mods/cnc/weapons/explosions.yaml index 0d96dfdaa0..94722c02b7 100644 --- a/mods/cnc/weapons/explosions.yaml +++ b/mods/cnc/weapons/explosions.yaml @@ -24,6 +24,7 @@ Wood: 75 Light: 60 Heavy: 25 + Concrete: 25 FlametankExplode: Inherits: ^DamagingExplosion @@ -54,6 +55,7 @@ UnitExplode: Versus: Wood: 74 Heavy: 24 + Concrete: 24 Warhead@2Eff: CreateEffect ImpactSounds: xplobig6.aud @@ -64,6 +66,7 @@ UnitExplodeShip: Versus: Wood: 74 Heavy: 24 + Concrete: 24 Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: xplobig6.aud @@ -105,6 +108,7 @@ GrenadierExplode: Versus: Wood: 70 Heavy: 20 + Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect ImpactSounds: xplosml2.aud @@ -126,6 +130,7 @@ Napalm.Crate: Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: Wood: 100 + Concrete: 100 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Eff: CreateEffect @@ -142,6 +147,7 @@ TiberiumExplosion: Versus: Wood: 70 Heavy: 20 + Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: chemball diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index 3a6f22dab9..f95d6d38d8 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -24,6 +24,7 @@ Wood: 116 Light: 140 Heavy: 140 + Concrete: 140 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater @@ -57,11 +58,13 @@ Dragon: None: 140 Wood: 140 Heavy: 104 + Concrete: 104 Warhead@4EffAir: CreateEffect Explosions: small_building Rockets: Inherits: ^MissileWeapon + ReloadDelay: 55 BikeRockets: Inherits: ^MissileWeapon @@ -77,6 +80,7 @@ BikeRockets: Wood: 92 Light: 124 Heavy: 124 + Concrete: 124 OrcaAGMissiles: Inherits: ^MissileWeapon @@ -96,6 +100,7 @@ OrcaAGMissiles: Wood: 112 Light: 112 Heavy: 84 + Concrete: 84 OrcaAAMissiles: Inherits: OrcaAGMissiles @@ -128,6 +133,7 @@ MammothMissiles: Wood: 66 Light: 90 Heavy: 44 + Concrete: 44 Warhead@3Eff: CreateEffect Explosions: small_poof ImpactSounds: xplobig4.aud @@ -163,6 +169,7 @@ MammothMissiles: Wood: 60 Light: 100 Heavy: 48 + Concrete: 48 Warhead@3Eff: CreateEffect Explosions: med_frag ImpactSounds: xplobig4.aud @@ -187,6 +194,7 @@ MammothMissiles: Wood: 75 Light: 100 Heavy: 90 + Concrete: 90 227mm.stnkAA: Inherits: 227mm.stnk @@ -213,6 +221,7 @@ BoatMissile: Wood: 75 Light: 60 Heavy: 25 + Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: small_poof @@ -234,12 +243,14 @@ TowerMissile: RangeLimit: 8c409 Warhead@1Dam: SpreadDamage Spread: 483 + Damage: 3000 ValidTargets: Ground Versus: None: 52 Wood: 24 Light: 100 Heavy: 100 + Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: big_frag @@ -290,6 +301,7 @@ Patriot: Wood: 84 Light: 100 Heavy: 74 + Concrete: 74 -Warhead@2Smu: Warhead@4EffAir: CreateEffect Explosions: poof diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml index 8f410d47ff..a1aa0dccb5 100644 --- a/mods/cnc/weapons/other.yaml +++ b/mods/cnc/weapons/other.yaml @@ -16,6 +16,7 @@ Wood: 100 Light: 100 Heavy: 10 + Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -43,6 +44,7 @@ BigFlamer: Wood: 75 Light: 75 Heavy: 18 + Concrete: 75 Warhead@3Eff: CreateEffect Explosions: med_napalm @@ -58,6 +60,7 @@ Chemspray: Wood: 35 Light: 75 Heavy: 75 + Concrete: 75 DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath Warhead@3Eff: CreateEffect Explosions: chemball @@ -80,6 +83,7 @@ Napalm: Versus: Wood: 35 Heavy: 80 + Concrete: 80 Warhead@3Eff: CreateEffect Explosions: med_napalm @@ -115,6 +119,7 @@ Laser: Wood: 10 Light: 30 Heavy: 10 + Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Tail: diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index 41fc08b6f3..740ead66b1 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -30,6 +30,7 @@ Sniper: Wood: 50 Light: 70 Heavy: 30 + Concrete: 30 DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Warhead@2Eff: CreateEffect Explosions: piffs @@ -56,6 +57,7 @@ Vulcan: Wood: 15 Light: 35 Heavy: 35 + Concrete: 35 HeliAGGun: Inherits: ^HeavyMG @@ -75,6 +77,7 @@ HeliAGGun: Wood: 75 Light: 75 Heavy: 25 + Concrete: 25 DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath HeliAAGun: @@ -100,6 +103,7 @@ HeliAAGun: Wood: 30 Light: 40 Heavy: 10 + Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff @@ -142,8 +146,9 @@ MachineGun: MachineGunH: Inherits: MachineGun Warhead@1Dam: SpreadDamage + Damage: 1150 Versus: - Light: 80 + Light: 70 APCGun: ReloadDelay: 9 @@ -159,6 +164,7 @@ APCGun: Wood: 25 Light: 75 Heavy: 25 + Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: small_frag diff --git a/mods/cnc/weapons/superweapons.yaml b/mods/cnc/weapons/superweapons.yaml index d87bf9e9cd..a957d72861 100644 --- a/mods/cnc/weapons/superweapons.yaml +++ b/mods/cnc/weapons/superweapons.yaml @@ -12,6 +12,7 @@ Atomic: Wood: 100 Light: 60 Heavy: 50 + Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Eff_impact: CreateEffect Explosions: nuke_explosion @@ -29,6 +30,7 @@ Atomic: Wood: 100 Light: 60 Heavy: 50 + Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@4Res_areanukea: DestroyResource Size: 3 @@ -54,6 +56,7 @@ Atomic: Wood: 100 Light: 60 Heavy: 50 + Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@8Res_areanukeb: DestroyResource Size: 4 @@ -75,6 +78,7 @@ Atomic: Wood: 100 Light: 60 Heavy: 50 + Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@11Res_areanukec: DestroyResource Size: 5