System messages should be yellow to distinguish them from normal
This commit is contained in:
@@ -195,7 +195,7 @@ namespace OpenRA.Mods.Common.Scripting
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return;
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var c = color.HasValue ? color.Value : Color.White;
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Game.AddChatLine(c, prefix, text);
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Game.AddChatLine(prefix, c, text);
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}
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[Desc("Displays a debug message to the player, if \"Show Map Debug Messages\" is checked in the settings.")]
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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if (info.SuppressNotifications)
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return;
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Game.AddChatLine(Color.White, "Battlefield Control", player.PlayerName + " is defeated.");
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Game.AddSystemLine("Battlefield Control", player.PlayerName + " is defeated.");
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Traits
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if (info.SuppressNotifications)
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return;
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Game.AddChatLine(Color.White, "Battlefield Control", player.PlayerName + " is victorious.");
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Game.AddSystemLine("Battlefield Control", player.PlayerName + " is victorious.");
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
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@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
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if (info.SuppressNotifications)
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return;
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Game.AddChatLine(Color.White, "Battlefield Control", player.PlayerName + " is defeated.");
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Game.AddSystemLine("Battlefield Control", player.PlayerName + " is defeated.");
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
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@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Traits
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if (info.SuppressNotifications)
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return;
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Game.AddChatLine(Color.White, "Battlefield Control", player.PlayerName + " is victorious.");
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Game.AddSystemLine("Battlefield Control", player.PlayerName + " is victorious.");
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
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@@ -43,12 +43,12 @@ namespace OpenRA.Mods.Common.Widgets
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foreach (var line in recentLines.AsEnumerable().Reverse())
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{
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var inset = 0;
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string owner = null;
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string name = null;
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if (!string.IsNullOrEmpty(line.Owner))
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if (!string.IsNullOrEmpty(line.Name))
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{
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owner = line.Owner + ":";
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inset = font.Measure(owner).X + 5;
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name = line.Name + ":";
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inset = font.Measure(name).X + 5;
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}
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var text = WidgetUtils.WrapText(line.Text, chatLogArea.Width - inset - 6, font);
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@@ -57,24 +57,24 @@ namespace OpenRA.Mods.Common.Widgets
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if (chatpos.Y < pos.Y)
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break;
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if (owner != null)
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if (name != null)
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{
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if (UseContrast)
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font.DrawTextWithContrast(owner, chatpos,
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line.Color, BackgroundColorDark, BackgroundColorLight, 1);
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font.DrawTextWithContrast(name, chatpos,
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line.NameColor, BackgroundColorDark, BackgroundColorLight, 1);
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else if (UseShadow)
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font.DrawTextWithShadow(owner, chatpos,
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line.Color, BackgroundColorDark, BackgroundColorLight, 1);
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font.DrawTextWithShadow(name, chatpos,
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line.NameColor, BackgroundColorDark, BackgroundColorLight, 1);
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else
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font.DrawText(owner, chatpos, line.Color);
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font.DrawText(name, chatpos, line.NameColor);
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}
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if (UseContrast)
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font.DrawTextWithContrast(text, chatpos + new int2(inset, 0),
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Color.White, Color.Black, 1);
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line.TextColor, Color.Black, 1);
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else if (UseShadow)
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font.DrawTextWithShadow(text, chatpos + new int2(inset, 0),
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Color.White, Color.Black, 1);
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line.TextColor, Color.Black, 1);
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else
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font.DrawText(text, chatpos + new int2(inset, 0), Color.White);
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}
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@@ -82,9 +82,9 @@ namespace OpenRA.Mods.Common.Widgets
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Game.Renderer.DisableScissor();
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}
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public void AddLine(Color c, string from, string text)
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public void AddLine(string name, Color nameColor, string text, Color textColor)
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{
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recentLines.Add(new ChatLine(from, text, Game.LocalTick + RemoveTime, c));
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recentLines.Add(new ChatLine(name, nameColor, text, textColor, Game.LocalTick + RemoveTime));
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if (Notification != null)
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Game.Sound.Play(SoundType.UI, Notification);
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@@ -112,16 +112,18 @@ namespace OpenRA.Mods.Common.Widgets
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class ChatLine
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{
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public readonly Color Color;
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public readonly string Owner, Text;
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public readonly Color NameColor;
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public readonly Color TextColor;
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public readonly string Name, Text;
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public readonly int Expiration;
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public ChatLine(string owner, string text, int expiration, Color color)
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public ChatLine(string name, Color nameColor, string text, Color textColor, int expiration)
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{
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Owner = owner;
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Name = name;
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Text = text;
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Expiration = expiration;
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Color = color;
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NameColor = nameColor;
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TextColor = textColor;
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}
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}
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}
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@@ -206,7 +206,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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chatScrollPanel.ScrollToBottom();
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foreach (var chatLine in orderManager.ChatCache)
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AddChatLine(chatLine.Color, chatLine.Name, chatLine.Text, true);
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AddChatLine(chatLine.Name, chatLine.Color, chatLine.Text, chatLine.TextColor, true);
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orderManager.AddChatLine += AddChatLineWrapper;
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@@ -255,17 +255,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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chatOverlay.Visible = true;
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}
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public void AddChatLineWrapper(Color c, string from, string text)
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public void AddChatLineWrapper(string name, Color nameColor, string text, Color textColor)
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{
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if (chatOverlayDisplay != null)
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chatOverlayDisplay.AddLine(c, from, text);
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chatOverlayDisplay.AddLine(name, nameColor, text, textColor);
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// HACK: Force disable the chat notification sound for the in-menu chat dialog
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// This works around our inability to disable the sounds for the in-game dialog when it is hidden
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AddChatLine(c, from, text, chatOverlay == null);
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AddChatLine(name, nameColor, text, textColor, chatOverlay == null);
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}
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void AddChatLine(Color c, string from, string text, bool suppressSound)
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void AddChatLine(string @from, Color nameColor, string text, Color textColor, bool suppressSound)
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{
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var template = chatTemplate.Clone();
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var nameLabel = template.Get<LabelWidget>("NAME");
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@@ -278,9 +278,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var nameSize = font.Measure(from);
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nameLabel.GetColor = () => c;
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nameLabel.GetColor = () => nameColor;
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nameLabel.GetText = () => name;
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nameLabel.Bounds.Width = nameSize.X;
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textLabel.GetColor = () => textColor;
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textLabel.Bounds.X += nameSize.X;
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textLabel.Bounds.Width -= nameSize.X;
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@@ -475,10 +475,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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panel = PanelType.Players;
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}
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void AddChatLine(Color c, string from, string text)
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void AddChatLine(string name, Color nameColor, string text, Color textColor)
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{
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var template = (ContainerWidget)chatTemplate.Clone();
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LobbyUtils.SetupChatLine(template, c, DateTime.Now, from, text);
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LobbyUtils.SetupChatLine(template, DateTime.Now, name, nameColor, text, textColor);
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var scrolledToBottom = lobbyChatPanel.ScrolledToBottom;
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lobbyChatPanel.AddChild(template);
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@@ -621,21 +621,23 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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return address;
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}
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public static void SetupChatLine(ContainerWidget template, Color c, DateTime time, string from, string text)
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public static void SetupChatLine(ContainerWidget template, DateTime time, string name, Color nameColor, string text, Color textColor)
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{
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var nameLabel = template.Get<LabelWidget>("NAME");
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var timeLabel = template.Get<LabelWidget>("TIME");
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var textLabel = template.Get<LabelWidget>("TEXT");
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var name = from + ":";
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var nameText = name + ":";
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var nameSize = font.Measure(from);
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var nameSize = font.Measure(nameText);
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timeLabel.GetText = () => "{0:D2}:{1:D2}".F(time.Hour, time.Minute);
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nameLabel.GetColor = () => c;
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nameLabel.GetText = () => name;
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nameLabel.GetColor = () => nameColor;
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nameLabel.GetText = () => nameText;
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nameLabel.Bounds.Width = nameSize.X;
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textLabel.GetColor = () => textColor;
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textLabel.Bounds.X += nameSize.X;
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textLabel.Bounds.Width -= nameSize.X;
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@@ -30,12 +30,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (Game.Settings.Sound.Mute)
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{
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Game.Sound.MuteAudio();
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Game.AddChatLine(Color.White, "Battlefield Control", "Audio muted");
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Game.AddChatLine("Battlefield Control", Color.White, "Audio muted");
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}
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else
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{
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Game.Sound.UnmuteAudio();
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Game.AddChatLine(Color.White, "Battlefield Control", "Audio unmuted");
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Game.AddChatLine("Battlefield Control", Color.White, "Audio unmuted");
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}
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return true;
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@@ -255,12 +255,12 @@ namespace OpenRA.Mods.Common.Widgets
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// Check if selecting actors on the screen has selected new units
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if (ownUnitsOnScreen.Count > World.Selection.Actors.Count())
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Game.AddChatLine(Color.White, "Battlefield Control", "Selected across screen");
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Game.AddSystemLine("Battlefield Control", "Selected across screen");
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else
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{
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// Select actors in the world that have highest selection priority
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ownUnitsOnScreen = SelectActorsInWorld(World, null, player).SubsetWithHighestSelectionPriority().ToList();
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Game.AddChatLine(Color.White, "Battlefield Control", "Selected across map");
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Game.AddSystemLine("Battlefield Control", "Selected across map");
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}
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World.Selection.Combine(World, ownUnitsOnScreen, false, false);
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@@ -281,12 +281,12 @@ namespace OpenRA.Mods.Common.Widgets
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// Check if selecting actors on the screen has selected new units
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if (newSelection.Count > World.Selection.Actors.Count())
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Game.AddChatLine(Color.White, "Battlefield Control", "Selected across screen");
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Game.AddSystemLine("Battlefield Control", "Selected across screen");
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else
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{
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// Select actors in the world that have the same selection class as one of the already selected actors
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newSelection = SelectActorsInWorld(World, selectedClasses, player).ToList();
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Game.AddChatLine(Color.White, "Battlefield Control", "Selected across map");
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Game.AddSystemLine("Battlefield Control", "Selected across map");
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}
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World.Selection.Combine(World, newSelection, true, false);
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