Add GrantExternalConditionToProduced trait.

This commit is contained in:
Paul Chote
2018-12-05 14:21:48 +13:00
committed by reaperrr
parent 73198dc45a
commit d9f8afdbe5
2 changed files with 48 additions and 0 deletions

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@@ -312,6 +312,7 @@
<Compile Include="Traits\CaptureProgressBar.cs" /> <Compile Include="Traits\CaptureProgressBar.cs" />
<Compile Include="Traits\CaptureProgressBlink.cs" /> <Compile Include="Traits\CaptureProgressBlink.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnPlayerResources.cs" /> <Compile Include="Traits\Conditions\GrantConditionOnPlayerResources.cs" />
<Compile Include="Traits\GrantExternalConditionToProduced.cs" />
<Compile Include="Traits\Multipliers\CreatesShroudMultiplier.cs" /> <Compile Include="Traits\Multipliers\CreatesShroudMultiplier.cs" />
<Compile Include="Traits\Multipliers\RevealsShroudMultiplier.cs" /> <Compile Include="Traits\Multipliers\RevealsShroudMultiplier.cs" />
<Compile Include="Traits\RepairsUnits.cs" /> <Compile Include="Traits\RepairsUnits.cs" />

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@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Grants a condition to actors produced by this actor.")]
public class GrantExternalConditionToProducedInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
[Desc("The condition to apply. Must be included in the produced actor's ExternalConditions list.")]
public readonly string Condition = null;
[Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")]
public readonly int Duration = 0;
public override object Create(ActorInitializer init) { return new GrantExternalConditionToProduced(init.Self, this); }
}
public class GrantExternalConditionToProduced : ConditionalTrait<GrantExternalConditionToProducedInfo>, INotifyProduction
{
public GrantExternalConditionToProduced(Actor self, GrantExternalConditionToProducedInfo info)
: base(info) { }
void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit)
{
if (IsTraitDisabled || other.IsDead)
return;
var external = other.TraitsImplementing<ExternalCondition>()
.FirstOrDefault(t => t.Info.Condition == Info.Condition && t.CanGrantCondition(other, self));
if (external != null)
external.GrantCondition(other, self, Info.Duration);
}
}
}