From d9fbee6e01869b0b5c3ea5db7a7bacae214f68d2 Mon Sep 17 00:00:00 2001 From: Curtis S Date: Sat, 22 Oct 2011 23:41:37 -0600 Subject: [PATCH] Update CHANGELOG --- CHANGELOG | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/CHANGELOG b/CHANGELOG index 956f1c9a23..5e86b80bdf 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,25 @@ +NEW: + Engine: + General performance improvements + Both Mods: + Added a Setup Default Players menu item to map editor + Server lobbies upon creation use the previously played map + Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched + Red Alert: + Fixed a crash which occurred when playing an online game with Hard AI + Fixed a bug where planes could stack more than 1-per-airfield + Fixed a bug where planes would not rearm at airfields + Improved logic for sending planes and helicopters back to base + Changed MIG to fire 2 missiles per burst instead of 4 + Changed HELI (longbow) to fire missiles in bursts of 2 + Added a Show Shellmap setting + New Map: Bombardment Islands (Sprog) + New Map: Engagement (Nukem) + New Map: Man to Man (Nukem) + C&C: + Changed the bot spawn picker to work like RA's + Reduced delay of tooltips + 20111013: Engine: Fixed broken client IDs if players drop before the game starts