cleanup InflictDamage a bit
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@@ -77,12 +77,13 @@ namespace OpenRA.Traits
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var oldState = this.DamageState;
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/* apply the damage modifiers, if we have any. */
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var modifier = (float)self.TraitsImplementing<IDamageModifier>().Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
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var modifier = (float)self.TraitsImplementing<IDamageModifier>()
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.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
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.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
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damage = (int)(damage * modifier);
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hp = Exts.Clamp(hp - damage, 0, MaxHP);
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hp -= damage;
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var ai = new AttackInfo
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{
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Attacker = attacker,
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@@ -91,8 +92,6 @@ namespace OpenRA.Traits
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PreviousDamageState = oldState,
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DamageStateChanged = this.DamageState != oldState,
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Warhead = warhead,
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PreviousHealth = hp + damage < 0 ? 0 : hp + damage,
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Health = hp
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};
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foreach (var nd in self.TraitsImplementing<INotifyDamage>()
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@@ -104,10 +103,8 @@ namespace OpenRA.Traits
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.Concat(attacker.Owner.PlayerActor.TraitsImplementing<INotifyAppliedDamage>()))
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nd.AppliedDamage(attacker, self, ai);
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if (hp <= 0)
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if (hp == 0)
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{
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hp = 0;
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attacker.Owner.Kills++;
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self.Owner.Deaths++;
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@@ -116,8 +113,6 @@ namespace OpenRA.Traits
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Log.Write("debug", "{0} #{1} killed by {2} #{3}", self.Info.Name, self.ActorID, attacker.Info.Name, attacker.ActorID);
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}
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if (hp > MaxHP) hp = MaxHP;
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}
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public void Tick(Actor self)
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@@ -8,13 +8,13 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using System;
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namespace OpenRA.Traits
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{
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@@ -31,8 +31,6 @@ namespace OpenRA.Traits
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public DamageState DamageState;
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public DamageState PreviousDamageState;
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public bool DamageStateChanged;
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public int PreviousHealth;
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public int Health;
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}
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public interface ITick { void Tick(Actor self); }
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