Added some trait [Desc()]s.
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@@ -14,8 +14,10 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Can be paradropped by a ParaDrop actor.")]
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class ParachutableInfo : ITraitInfo
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{
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[Desc("If we land on invalid terrain for my actor type should we be killed?")]
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public readonly bool KilledOnImpassableTerrain = true;
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public readonly string GroundImpactSound = "squishy2.aud";
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@@ -28,8 +30,10 @@ namespace OpenRA.Mods.RA
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[Desc("Requires the sub-sequences \"open\" and \"idle\".")]
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public readonly string ParachuteSequence = null;
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[Desc("Optional, otherwise defaults to the palette the actor is using.")]
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public readonly string ParachutePalette = null;
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[Desc("Used to clone the actor with this palette and render it with a visual offset below.")]
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public readonly string ParachuteShadowPalette = "shadow";
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@@ -39,6 +43,7 @@ namespace OpenRA.Mods.RA
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[Desc("Alternative to ParachuteShadowPalette which disables it and allows to set a custom sprite sequence instead.")]
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public readonly string ShadowSequence = null;
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[Desc("Optional, otherwise defaults to the palette the actor is using.")]
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public readonly string ShadowPalette = null;
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