Rename docking activities

HarvesterDockSequence -> GenericDockSequence
DeliverResources -> MoveToDock
This commit is contained in:
Gustas
2023-01-25 19:09:13 +02:00
committed by Matthias Mailänder
parent 55536bba4c
commit da16e4ed99
5 changed files with 9 additions and 9 deletions

View File

@@ -0,0 +1,96 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class MoveToDock : Activity
{
readonly IMove movement;
readonly Harvester harv;
readonly Actor targetActor;
readonly INotifyHarvesterAction[] notifyHarvesterActions;
Actor proc;
public MoveToDock(Actor self, Actor targetActor = null)
{
movement = self.Trait<IMove>();
harv = self.Trait<Harvester>();
this.targetActor = targetActor;
notifyHarvesterActions = self.TraitsImplementing<INotifyHarvesterAction>().ToArray();
}
protected override void OnFirstRun(Actor self)
{
if (targetActor != null && targetActor.IsInWorld)
harv.LinkProc(targetActor);
}
public override bool Tick(Actor self)
{
if (harv.IsTraitDisabled)
Cancel(self, true);
if (IsCanceling)
return true;
// Find the nearest best refinery if not explicitly ordered to a specific refinery:
if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
harv.ChooseNewProc(self, null);
// No refineries exist; check again after delay defined in Harvester.
if (harv.LinkedProc == null)
{
QueueChild(new Wait(harv.Info.SearchForDeliveryBuildingDelay));
return false;
}
proc = harv.LinkedProc;
var iao = proc.Trait<IAcceptResources>();
if (self.CenterPosition != iao.DeliveryPosition)
{
foreach (var n in notifyHarvesterActions)
n.MovingToRefinery(self, proc);
var target = Target.FromActor(proc);
QueueChild(movement.MoveOntoTarget(self, target, iao.DeliveryPosition - proc.CenterPosition, iao.DeliveryAngle));
return false;
}
QueueChild(new Wait(10));
iao.OnDock(self, this);
return true;
}
public override void Cancel(Actor self, bool keepQueue = false)
{
foreach (var n in notifyHarvesterActions)
n.MovementCancelled(self);
base.Cancel(self, keepQueue);
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
if (proc != null)
yield return new TargetLineNode(Target.FromActor(proc), harv.Info.DeliverLineColor);
else
yield return new TargetLineNode(Target.FromActor(harv.LinkedProc), harv.Info.DeliverLineColor);
}
}
}