From da2e9682c55077652352b85a3d26734cbae8d7cb Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 2 Nov 2013 12:48:33 +1300 Subject: [PATCH] Prevent dogs from attacking non-infantry. Fixes #4039. --- mods/ra/rules/defaults.yaml | 2 +- mods/ra/weapons.yaml | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index 5743e46b79..45b76c2bc8 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -110,7 +110,7 @@ Selectable: Voice: GenericVoice TargetableUnit: - TargetTypes: Ground, Disguise + TargetTypes: Ground, Infantry, Disguise RenderInfantry: AutoTarget: AttackMove: diff --git a/mods/ra/weapons.yaml b/mods/ra/weapons.yaml index e6ef429de8..75d6e0e07a 100644 --- a/mods/ra/weapons.yaml +++ b/mods/ra/weapons.yaml @@ -920,6 +920,7 @@ ParaBomb: WaterImpactSound: splash9.aud DogJaw: + ValidTargets: Infantry ROF: 10 Range: 3 Report: DOGG5P.AUD