Merge pull request #11800 from WolfGaming/FixHuntable

RA: Delete the Huntable trait for walls and gates.
This commit is contained in:
Oliver Brakmann
2016-08-12 14:14:07 +02:00
committed by GitHub
4 changed files with 26 additions and 4 deletions

View File

@@ -6,7 +6,6 @@
PlayerExperienceModifier: 1
ScriptTriggers:
UpgradeManager:
Huntable:
RenderDebugState:
^SpriteActor:
@@ -58,6 +57,7 @@
Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Huntable:
Mobile:
Crushes: crate
TerrainSpeeds:
@@ -121,6 +121,7 @@
Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Huntable:
AppearsOnRadar:
UseLocation: yes
Targetable@GROUND:
@@ -169,6 +170,7 @@
Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Huntable:
Health:
Shape: Circle
Radius: 128
@@ -320,6 +322,7 @@
^DINO:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Huntable:
Health:
HP: 1000
Shape: Circle
@@ -375,6 +378,7 @@
^Viceroid:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Huntable:
Health:
HP: 300
Shape: Circle
@@ -432,6 +436,7 @@
^Plane:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Huntable:
AppearsOnRadar:
UseLocation: yes
HiddenUnderFog:
@@ -452,6 +457,7 @@
Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience
Inherits@3: ^SpriteActor
Huntable:
Mobile:
Crushes: crate
TerrainSpeeds:
@@ -478,6 +484,7 @@
^Building:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Huntable:
SelectionDecorations:
Selectable:
Priority: 3