Merge pull request #11800 from WolfGaming/FixHuntable
RA: Delete the Huntable trait for walls and gates.
This commit is contained in:
@@ -6,7 +6,6 @@
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PlayerExperienceModifier: 1
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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RenderDebugState:
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^SpriteActor:
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@@ -58,6 +57,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Huntable:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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@@ -121,6 +121,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Huntable:
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AppearsOnRadar:
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UseLocation: yes
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Targetable@GROUND:
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@@ -169,6 +170,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Huntable:
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Health:
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Shape: Circle
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Radius: 128
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@@ -320,6 +322,7 @@
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^DINO:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Huntable:
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Health:
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HP: 1000
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Shape: Circle
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@@ -375,6 +378,7 @@
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^Viceroid:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Huntable:
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Health:
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HP: 300
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Shape: Circle
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@@ -432,6 +436,7 @@
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Huntable:
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AppearsOnRadar:
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UseLocation: yes
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HiddenUnderFog:
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@@ -452,6 +457,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Huntable:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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@@ -478,6 +484,7 @@
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^Building:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Huntable:
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SelectionDecorations:
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Selectable:
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Priority: 3
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