Initial implementation of D2k legacy map importer

Improve error handling; fix utility command description

Revert output location to working directory for both map importers

Rework how the map tiles get populated

Remove actor comments
This commit is contained in:
penev92
2014-12-15 17:28:32 +02:00
parent 5bcd56eb9d
commit da425f47e7
4 changed files with 450 additions and 2 deletions

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Linq;
namespace OpenRA.Mods.D2k.UtilityCommands
{
class ImportD2kMapCommand : IUtilityCommand
{
public string Name { get { return "--import-d2k-map"; } }
[Desc("FILENAME", "TILESET", "Convert a legacy Dune 2000 MAP file to the OpenRA format.")]
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var rules = Game.ModData.RulesetCache.LoadDefaultRules();
var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);
if (map == null)
return;
var fileName = Path.GetFileNameWithoutExtension(args[1]);
var dest = fileName + ".oramap";
map.Save(dest);
Console.WriteLine(dest + " saved.");
}
}
}