Initial implementation of D2k legacy map importer
Improve error handling; fix utility command description Revert output location to working directory for both map importers Rework how the map tiles get populated Remove actor comments
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OpenRA.Mods.D2k/UtilityCommands/ImportD2kMapCommand.cs
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40
OpenRA.Mods.D2k/UtilityCommands/ImportD2kMapCommand.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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namespace OpenRA.Mods.D2k.UtilityCommands
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{
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class ImportD2kMapCommand : IUtilityCommand
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{
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public string Name { get { return "--import-d2k-map"; } }
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[Desc("FILENAME", "TILESET", "Convert a legacy Dune 2000 MAP file to the OpenRA format.")]
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public void Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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var rules = Game.ModData.RulesetCache.LoadDefaultRules();
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var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);
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if (map == null)
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return;
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var fileName = Path.GetFileNameWithoutExtension(args[1]);
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var dest = fileName + ".oramap";
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map.Save(dest);
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Console.WriteLine(dest + " saved.");
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}
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}
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}
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