Complete ArmorModifier->DamageModifier rename
PR #6303 neglected to rename the "armor" upgrade to "damage" in all necessary places, as mentioned in https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
This commit is contained in:
@@ -43,10 +43,10 @@ namespace OpenRA.Mods.RA
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{
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{
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return new Dictionary<int, string[]>()
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return new Dictionary<int, string[]>()
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{
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{
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{ 200, new[] { "firepower", "armor", "speed", "reload", "inaccuracy" } },
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{ 200, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 400, new[] { "firepower", "armor", "speed", "reload", "inaccuracy" } },
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{ 400, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 800, new[] { "firepower", "armor", "speed", "reload", "inaccuracy" } },
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{ 800, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 1600, new[] { "firepower", "armor", "speed", "reload", "inaccuracy" } }
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{ 1600, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } }
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};
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};
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}
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}
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@@ -459,6 +459,8 @@ namespace OpenRA.Utility
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node.Value.Value = string.Join(", ", node.Value.Value.Split(',')
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node.Value.Value = string.Join(", ", node.Value.Value.Split(',')
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.Select(s => ((int)(100 * 100 / float.Parse(s))).ToString()));
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.Select(s => ((int)(100 * 100 / float.Parse(s))).ToString()));
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}
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}
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if (depth == 3 && parentKey == "Upgrades")
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node.Value.Value = node.Value.Value.Replace("armor", "damage");
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}
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}
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// RenderInfantryProne and RenderInfantryPanic was merged into RenderInfantry
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// RenderInfantryProne and RenderInfantryPanic was merged into RenderInfantry
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@@ -116,8 +116,8 @@
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GainsExperience:
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GainsExperience:
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ChevronPalette: ra
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ChevronPalette: ra
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Upgrades:
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Upgrades:
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500: firepower, armor, speed, reload
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500: firepower, damage, speed, reload
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1000: firepower, armor, speed, reload
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1000: firepower, damage, speed, reload
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GainsStatUpgrades:
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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DamageModifier: 83, 66
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@@ -205,8 +205,8 @@
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GainsExperience:
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GainsExperience:
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ChevronPalette: ra
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ChevronPalette: ra
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Upgrades:
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Upgrades:
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500: firepower, armor, speed, reload
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500: firepower, damage, speed, reload
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1000: firepower, armor, speed, reload
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1000: firepower, damage, speed, reload
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GainsStatUpgrades:
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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DamageModifier: 83, 66
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@@ -258,8 +258,8 @@
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GainsExperience:
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GainsExperience:
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ChevronPalette: ra
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ChevronPalette: ra
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Upgrades:
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Upgrades:
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500: firepower, armor, speed, reload
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500: firepower, damage, speed, reload
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1000: firepower, armor, speed, reload
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1000: firepower, damage, speed, reload
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GainsStatUpgrades:
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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DamageModifier: 83, 66
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@@ -305,8 +305,8 @@
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GainsExperience:
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GainsExperience:
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ChevronPalette: ra
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ChevronPalette: ra
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Upgrades:
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Upgrades:
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500: firepower, armor, speed, reload
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500: firepower, damage, speed, reload
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1000: firepower, armor, speed, reload
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1000: firepower, damage, speed, reload
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GainsStatUpgrades:
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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DamageModifier: 83, 66
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