rip out ActorStance garbage

This commit is contained in:
Chris Forbes
2011-08-21 18:59:20 +12:00
parent 8e9045d7f4
commit da4811abe8
4 changed files with 6 additions and 94 deletions

View File

@@ -168,7 +168,6 @@
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="GameRules\Settings.cs" />
<Compile Include="Support\Arguments.cs" />
<Compile Include="Traits\ActorStance.cs" />
<Compile Include="Traits\Armor.cs" />
<Compile Include="Graphics\CursorProvider.cs" />
<Compile Include="Server\TraitInterfaces.cs" />

View File

@@ -1,42 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
class ActorStanceInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new ActorStance(init); }
}
public class ActorStance
{
// Stances modify default actor behavior
public enum Stance
{
None,
Guard, // Stay near an actor/area; attack anything that comes near
Defend, // Come running if a bad guy comes in range of the defendee
Hunt, // Go searching for things to kill; will stray from move orders etc to follow target
Retreat // Actively avoid things which might kill me
}
// Doesn't do anything... yet
public ActorStance(ActorInitializer init) {}
}
public class ActorStanceInit : IActorInit<ActorStance.Stance>
{
[FieldFromYamlKey] public readonly ActorStance.Stance value = ActorStance.Stance.None;
public ActorStanceInit() { }
public ActorStanceInit( ActorStance.Stance init ) { value = init; }
public ActorStance.Stance Value( World world ) { return value; }
}
}