Add Kill/Death ratio in statistics window

closes #6858
This commit is contained in:
jabbink
2015-02-23 17:35:01 +01:00
parent 957a9e2532
commit da546fc955
3 changed files with 39 additions and 4 deletions

View File

@@ -271,6 +271,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (stats == null) return template;
template.Get<LabelWidget>("KILLS").GetText = () => (stats.UnitsKilled + stats.BuildingsKilled).ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => (stats.UnitsDead + stats.BuildingsDead).ToString();
template.Get<LabelWidget>("KD_RATIO").GetText = () => KillDeathRatio(stats.UnitsKilled + stats.BuildingsKilled, stats.UnitsDead + stats.BuildingsDead);
template.Get<LabelWidget>("ACTIONS_MIN").GetText = () => AverageOrdersPerMinute(stats.OrderCount);
return template;
@@ -301,6 +302,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return "$" + (world.WorldTick == 0 ? 0 : earned / (world.WorldTick / 1500.0)).ToString("F2");
}
string KillDeathRatio(int killed, int dead)
{
var kdr = (float)killed / Math.Max(1.0, dead);
return kdr.ToString("F2");
}
static Color GetPowerColor(PowerState state)
{
if (state == PowerState.Critical) return Color.Red;