Merge pull request #11974 from abc013/SecondWeaponAnimation

Add support for multiple fire animations in WithInfantryBody
This commit is contained in:
abcdefg30
2016-10-15 12:49:41 +02:00
committed by GitHub
14 changed files with 81 additions and 51 deletions

View File

@@ -18,7 +18,7 @@ light_inf:
Weapon: LMG
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
engineer:
Inherits: ^Infantry
@@ -73,7 +73,7 @@ trooper:
LocalOffset: 128,0,256
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
thumper:
Inherits: ^Infantry
@@ -154,7 +154,7 @@ fremen:
Weapon: Fremen_L
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
Cloak:
InitialDelay: 85
CloakDelay: 85
@@ -188,7 +188,7 @@ grenadier:
FireDelay: 3
AttackFrontal:
WithInfantryBody:
AttackSequence: throw
DefaultAttackSequence: throw
Explodes:
Weapon: GrenDeath
EmptyWeapon: GrenDeath
@@ -213,7 +213,7 @@ sardaukar:
RevealsShroud:
Range: 4c768
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
Armament@PRIMARY:
Weapon: M_LMG
Armament@SECONDARY: