Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
This commit is contained in:
@@ -44,7 +44,7 @@ UMAGON:
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -99,7 +99,7 @@ MUTANT:
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -123,7 +123,7 @@ MWMN:
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -147,7 +147,7 @@ MUTANT3:
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -168,7 +168,7 @@ TRATOS:
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Range: 4c0
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-AutoTarget:
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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OXANNA:
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Inherits: ^Soldier
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@@ -186,7 +186,7 @@ OXANNA:
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Range: 4c0
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-AutoTarget:
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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SLAV:
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Inherits: ^Soldier
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@@ -204,7 +204,7 @@ SLAV:
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Range: 4c0
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-AutoTarget:
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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DOGGIE:
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Inherits@1: ^Infantry
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@@ -279,7 +279,7 @@ VISC_LRG:
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CIV1:
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Inherits: ^CivilianInfantry
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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Armament:
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Weapon: Pistola
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AttackFrontal:
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@@ -292,7 +292,7 @@ CIV2:
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CIV3:
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Inherits: ^CivilianInfantry
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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Armament:
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Weapon: Pistola
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AttackFrontal:
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@@ -396,7 +396,7 @@
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MustBeDestroyed:
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WithPermanentInjury:
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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IdleSequences: idle1,idle2
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UpgradeOnDamageState@CRITICAL:
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Upgrades: criticalspeed
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@@ -20,7 +20,7 @@ E2:
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -53,7 +53,7 @@ MEDIC:
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OutsideRangeCursor: heal
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: heal
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DefaultAttackSequence: heal
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SelfHealing:
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Delay: 60
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Passenger:
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@@ -88,7 +88,7 @@ JUMPJET:
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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-TakeCover:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -128,6 +128,6 @@ GHOST:
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DetonationDelay: 45
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -21,7 +21,7 @@ E3:
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -25,7 +25,7 @@ E1:
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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RenderSprites:
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