Merge pull request #11974 from abc013/SecondWeaponAnimation

Add support for multiple fire animations in WithInfantryBody
This commit is contained in:
abcdefg30
2016-10-15 12:49:41 +02:00
committed by GitHub
14 changed files with 81 additions and 51 deletions

View File

@@ -44,7 +44,7 @@ UMAGON:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -99,7 +99,7 @@ MUTANT:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -123,7 +123,7 @@ MWMN:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -147,7 +147,7 @@ MUTANT3:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -168,7 +168,7 @@ TRATOS:
Range: 4c0
-AutoTarget:
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
OXANNA:
Inherits: ^Soldier
@@ -186,7 +186,7 @@ OXANNA:
Range: 4c0
-AutoTarget:
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
SLAV:
Inherits: ^Soldier
@@ -204,7 +204,7 @@ SLAV:
Range: 4c0
-AutoTarget:
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
DOGGIE:
Inherits@1: ^Infantry
@@ -279,7 +279,7 @@ VISC_LRG:
CIV1:
Inherits: ^CivilianInfantry
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
Armament:
Weapon: Pistola
AttackFrontal:
@@ -292,7 +292,7 @@ CIV2:
CIV3:
Inherits: ^CivilianInfantry
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
Armament:
Weapon: Pistola
AttackFrontal:

View File

@@ -396,7 +396,7 @@
MustBeDestroyed:
WithPermanentInjury:
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
IdleSequences: idle1,idle2
UpgradeOnDamageState@CRITICAL:
Upgrades: criticalspeed

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@@ -20,7 +20,7 @@ E2:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -53,7 +53,7 @@ MEDIC:
OutsideRangeCursor: heal
AttackFrontal:
WithInfantryBody:
AttackSequence: heal
DefaultAttackSequence: heal
SelfHealing:
Delay: 60
Passenger:
@@ -88,7 +88,7 @@ JUMPJET:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
-TakeCover:
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -128,6 +128,6 @@ GHOST:
DetonationDelay: 45
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded

View File

@@ -21,7 +21,7 @@ E3:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded

View File

@@ -25,7 +25,7 @@ E1:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
RenderSprites: