Add support for per-source and total external condition caps.
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@@ -63,9 +63,6 @@ namespace OpenRA.Mods.Common.Traits
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/// <summary>Each granted condition receives a unique token that is used when revoking.</summary>
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Dictionary<int, string> tokens = new Dictionary<int, string>();
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/// <summary>Set of whitelisted externally grantable conditions cached from ExternalConditions traits.</summary>
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string[] externalConditions = { };
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/// <summary>Set of conditions that are monitored for stacked bonuses, and the bonus conditions that they grant.</summary>
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readonly Dictionary<string, string[]> stackedConditions = new Dictionary<string, string[]>();
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@@ -114,12 +111,6 @@ namespace OpenRA.Mods.Common.Traits
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conditionCache[kv.Value] = conditionState.Tokens.Count > 0;
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}
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// Build external condition whitelist
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externalConditions = self.Info.TraitInfos<ExternalConditionsInfo>()
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.SelectMany(t => t.Conditions)
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.Distinct()
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.ToArray();
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foreach (var sc in self.Info.TraitInfos<StackedConditionInfo>())
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{
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stackedConditions[sc.Condition] = sc.StackedConditions;
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@@ -172,11 +163,8 @@ namespace OpenRA.Mods.Common.Traits
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/// <returns>The token that is used to revoke this condition.</returns>
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/// <param name="external">Validate against the external condition whitelist.</param>
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/// <param name="duration">Automatically revoke condition after this delay if non-zero.</param>
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public int GrantCondition(Actor self, string condition, bool external = false, int duration = 0)
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public int GrantCondition(Actor self, string condition, int duration = 0)
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{
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if (external && !externalConditions.Contains(condition))
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return InvalidConditionToken;
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var token = nextToken++;
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tokens.Add(token, condition);
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@@ -218,26 +206,6 @@ namespace OpenRA.Mods.Common.Traits
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return InvalidConditionToken;
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}
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/// <summary>Returns true if the given external condition will have an effect on this actor.</summary>
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public bool AcceptsExternalCondition(Actor self, string condition, bool timed = false)
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{
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if (state == null)
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throw new InvalidOperationException("AcceptsExternalCondition cannot be queried before the actor has been fully created.");
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if (!externalConditions.Contains(condition))
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return false;
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// A timed condition can always replace an existing timed condition (resetting its duration)
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if (timed && timers.ContainsKey(condition))
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return true;
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string[] sc;
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if (stackedConditions.TryGetValue(condition, out sc))
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return stackedTokens[condition].Count < sc.Length;
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return !conditionCache[condition];
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}
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/// <summary>Returns whether the specified token is valid for RevokeCondition</summary>
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public bool TokenValid(Actor self, int token)
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{
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