Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.

This commit is contained in:
Paul Chote
2014-07-22 17:41:35 +12:00
parent 8ac9477cd9
commit da6ecbf92e
13 changed files with 146 additions and 100 deletions

View File

@@ -58,25 +58,21 @@ namespace OpenRA.Traits
lifetime = Info.Ticks;
}
public void RenderAfterWorld(WorldRenderer wr)
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
if ((lifetime <= 0 || --lifetime <= 0) && !force)
return;
yield break;
if (targets == null || targets.Count == 0)
return;
yield break;
var from = wr.ScreenPxPosition(self.CenterPosition);
foreach (var target in targets)
{
if (target.Type == TargetType.Invalid)
continue;
var to = wr.ScreenPxPosition(target.CenterPosition);
Game.Renderer.WorldLineRenderer.DrawLine(from, to, c, c);
wr.DrawTargetMarker(c, from);
wr.DrawTargetMarker(c, to);
yield return new TargetLineRenderable(new [] { self.CenterPosition, target.CenterPosition }, c);
}
}