Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -35,51 +36,56 @@ namespace OpenRA.Traits
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Info = info;
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}
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public void RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (self.World.FogObscures(self))
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return;
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yield break;
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var b = self.Bounds.Value;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds.Value;
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bounds.Offset(pos.X, pos.Y);
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var tl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Top));
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var bl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Bottom));
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var tm = wr.Viewport.WorldToViewPx(pos + new int2((b.Left + b.Right) / 2, b.Top));
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var xy = new int2(bounds.Left, bounds.Top);
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var xY = new int2(bounds.Left, bounds.Bottom);
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foreach (var r in DrawControlGroup(wr, self, tl))
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yield return r;
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DrawControlGroup(wr, self, xy);
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DrawPips(wr, self, xY);
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DrawTags(wr, self, new int2((bounds.Left + bounds.Right) / 2, bounds.Top));
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foreach (var r in DrawPips(wr, self, bl))
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yield return r;
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foreach (var r in DrawTags(wr, self, tm))
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yield return r;
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}
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void DrawControlGroup(WorldRenderer wr, Actor self, int2 basePosition)
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IEnumerable<IRenderable> DrawControlGroup(WorldRenderer wr, Actor self, int2 basePosition)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null) return;
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if (group == null)
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yield break;
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var pipImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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var pos = wr.Viewport.WorldToViewPx(basePosition) - (0.5f * pipImages.Image.size).ToInt2() + new int2(9, 5);
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pos, pal);
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var pos = basePosition - (0.5f * pipImages.Image.size).ToInt2() + new int2(9, 5);
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yield return new UISpriteRenderable(pipImages.Image, pos, 0, pal, 1f);
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}
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void DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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IEnumerable<IRenderable> DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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yield break;
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var pipSources = self.TraitsImplementing<IPips>();
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if (!pipSources.Any())
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return;
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yield break;
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var pipImages = new Animation(self.World, "pips");
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pipImages.PlayRepeating(pipStrings[0]);
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var pipSize = pipImages.Image.size.ToInt2();
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var pipxyBase = wr.Viewport.WorldToViewPx(basePosition) + new int2(1 - pipSize.X / 2, - (3 + pipSize.Y / 2));
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var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, - (3 + pipSize.Y / 2));
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var pipxyOffset = new int2(0, 0);
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var pal = wr.Palette(Info.Palette);
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var width = self.Bounds.Value.Width;
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@@ -101,7 +107,7 @@ namespace OpenRA.Traits
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pipImages.PlayRepeating(pipStrings[(int)pip]);
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pipxyOffset += new int2(pipSize.X, 0);
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, pal);
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yield return new UISpriteRenderable(pipImages.Image, pipxyBase + pipxyOffset, 0, pal, 1f);
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}
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// Increment row
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@@ -110,15 +116,14 @@ namespace OpenRA.Traits
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}
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}
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void DrawTags(WorldRenderer wr, Actor self, int2 basePosition)
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IEnumerable<IRenderable> DrawTags(WorldRenderer wr, Actor self, int2 basePosition)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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yield break;
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var tagImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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var tagxyOffset = new int2(0, 6);
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var tagBase = wr.Viewport.WorldToViewPx(basePosition);
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foreach (var tags in self.TraitsImplementing<ITags>())
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{
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@@ -128,8 +133,8 @@ namespace OpenRA.Traits
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continue;
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tagImages.PlayRepeating(tagStrings[(int)tag]);
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var pos = tagBase + tagxyOffset - (0.5f * tagImages.Image.size).ToInt2();
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Game.Renderer.SpriteRenderer.DrawSprite(tagImages.Image, pos, pal);
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var pos = basePosition + tagxyOffset - (0.5f * tagImages.Image.size).ToInt2();
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yield return new UISpriteRenderable(tagImages.Image, pos, 0, pal, 1f);
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// Increment row
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tagxyOffset.Y += 8;
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