Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -18,7 +19,7 @@ namespace OpenRA.Mods.RA
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{
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public interface IPlaceBuildingDecoration
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{
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void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
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IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
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}
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[Desc("Draw a circle indicating my weapon's range.")]
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@@ -29,7 +30,7 @@ namespace OpenRA.Mods.RA
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[Desc("Range to draw if no armaments are available")]
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public readonly WRange FallbackRange = WRange.Zero;
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public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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var armaments = ai.Traits.WithInterface<ArmamentInfo>();
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var range = FallbackRange;
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@@ -38,20 +39,21 @@ namespace OpenRA.Mods.RA
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range = armaments.Select(a => w.Map.Rules.Weapons[a.Weapon.ToLowerInvariant()].Range).Max();
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if (range == WRange.Zero)
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return;
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yield break;
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new RangeCircleRenderable(
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yield return new RangeCircleRenderable(
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centerPosition,
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range,
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0,
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(96, Color.Black)
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).Render(wr);
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);
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foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
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a.Trait.RenderAfterWorld(wr);
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foreach (var r in a.Trait.RenderAfterWorld(wr))
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yield return r;
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}
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public object Create(ActorInitializer init) { return new RenderRangeCircle(init.self); }
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@@ -68,18 +70,18 @@ namespace OpenRA.Mods.RA
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attack = self.Trait<AttackBase>();
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}
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public void RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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yield break;
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new RangeCircleRenderable(
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yield return new RangeCircleRenderable(
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self.CenterPosition,
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attack.GetMaximumRange(),
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0,
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(96, Color.Black)
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).Render(wr);
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);
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}
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}
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}
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