Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.

This commit is contained in:
Paul Chote
2014-07-22 17:41:35 +12:00
parent 8ac9477cd9
commit da6ecbf92e
13 changed files with 146 additions and 100 deletions

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
@@ -18,7 +19,7 @@ namespace OpenRA.Mods.RA
{
public interface IPlaceBuildingDecoration
{
void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
}
[Desc("Draw a circle indicating my weapon's range.")]
@@ -29,7 +30,7 @@ namespace OpenRA.Mods.RA
[Desc("Range to draw if no armaments are available")]
public readonly WRange FallbackRange = WRange.Zero;
public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
var armaments = ai.Traits.WithInterface<ArmamentInfo>();
var range = FallbackRange;
@@ -38,20 +39,21 @@ namespace OpenRA.Mods.RA
range = armaments.Select(a => w.Map.Rules.Weapons[a.Weapon.ToLowerInvariant()].Range).Max();
if (range == WRange.Zero)
return;
yield break;
new RangeCircleRenderable(
yield return new RangeCircleRenderable(
centerPosition,
range,
0,
Color.FromArgb(128, Color.Yellow),
Color.FromArgb(96, Color.Black)
).Render(wr);
);
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
a.Trait.RenderAfterWorld(wr);
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
}
public object Create(ActorInitializer init) { return new RenderRangeCircle(init.self); }
@@ -68,18 +70,18 @@ namespace OpenRA.Mods.RA
attack = self.Trait<AttackBase>();
}
public void RenderAfterWorld(WorldRenderer wr)
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
return;
yield break;
new RangeCircleRenderable(
yield return new RangeCircleRenderable(
self.CenterPosition,
attack.GetMaximumRange(),
0,
Color.FromArgb(128, Color.Yellow),
Color.FromArgb(96, Color.Black)
).Render(wr);
);
}
}
}