Add some logging to see what is going on.
This commit is contained in:
@@ -13,7 +13,7 @@ using OpenRA.Mods.RA.Render;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class IdleAnimationInfo : ITraitInfo
|
||||
class IdleAnimationInfo : ITraitInfo, ITraitPrerequisite<RenderInfantryInfo>
|
||||
{
|
||||
public readonly int IdleWaitTicks = 50;
|
||||
public readonly string[] Animations = {};
|
||||
@@ -63,6 +63,8 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void TickIdle(Actor self)
|
||||
{
|
||||
System.Console.WriteLine("IdleAnimation:TickIdle");
|
||||
|
||||
//if (active)
|
||||
// System.Console.WriteLine("idleactive: {0} ({1}) ",self.Info.Name, self.ActorID);
|
||||
|
||||
@@ -74,7 +76,7 @@ namespace OpenRA.Mods.RA
|
||||
waiting = true;
|
||||
sequence = Info.Animations.Random(self.World.SharedRandom);
|
||||
delay = Info.IdleWaitTicks;
|
||||
//System.Console.WriteLine("TickIdle: {2} ({3}) set {0} {1}",sequence,delay, self.Info.Name, self.ActorID);
|
||||
System.Console.WriteLine("IdleAnimation: setting anim to {0} delay {1}", sequence, delay);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user