moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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@@ -91,7 +91,7 @@ namespace OpenRa.Game
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Game.orderManager.FrameNumber,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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Game.LocalPlayer.Cash,
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Game.LocalPlayer.DisplayCash,
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Game.LocalPlayer.GetTotalPower()
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), new int2(140, 5), Color.White);
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@@ -100,7 +100,7 @@ namespace OpenRa.Game
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), 0);
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var moneyDigits = Game.LocalPlayer.Cash.ToString();
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var moneyDigits = Game.LocalPlayer.DisplayCash.ToString();
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var x = Game.viewport.Width - 155;
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foreach (var d in moneyDigits.Reverse())
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{
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