moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.

This commit is contained in:
Chris Forbes
2009-11-29 15:26:55 +13:00
parent 9860b35030
commit da84b66424
17 changed files with 96 additions and 77 deletions

View File

@@ -9,12 +9,12 @@ namespace OpenRa.Game.GameRules
{
static class Footprint
{
public static IEnumerable<int2> Tiles( UnitInfo.BuildingInfo buildingInfo, int2 position )
public static IEnumerable<int2> Tiles( BuildingInfo buildingInfo, int2 position )
{
return Tiles(buildingInfo, position, true);
}
public static IEnumerable<int2> Tiles( UnitInfo.BuildingInfo buildingInfo, int2 position, bool adjustForPlacement )
public static IEnumerable<int2> Tiles( BuildingInfo buildingInfo, int2 position, bool adjustForPlacement )
{
var dim = buildingInfo.Dimensions;
@@ -36,7 +36,7 @@ namespace OpenRa.Game.GameRules
return Tiles( building.unitInfo, a.Location, false );
}
public static IEnumerable<int2> UnpathableTiles( UnitInfo.BuildingInfo buildingInfo, int2 position )
public static IEnumerable<int2> UnpathableTiles( BuildingInfo buildingInfo, int2 position )
{
var footprint = buildingInfo.Footprint.Where( x => !char.IsWhiteSpace( x ) ).ToArray();
foreach( var tile in TilesWhere( buildingInfo.Name, buildingInfo.Dimensions, footprint, a => a == 'x' ) )
@@ -55,7 +55,7 @@ namespace OpenRa.Game.GameRules
yield return new int2( x, y );
}
public static int2 AdjustForBuildingSize( UnitInfo.BuildingInfo unitInfo )
public static int2 AdjustForBuildingSize( BuildingInfo unitInfo )
{
var dim = unitInfo.Dimensions;
return new int2( dim.X / 2, dim.Y > 1 ? ( dim.Y + 1 ) / 2 : 0 );