moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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@@ -28,7 +28,7 @@ namespace OpenRa.Game
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{
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Game.world.AddFrameEndTask( _ =>
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{
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var building = (UnitInfo.BuildingInfo)Rules.UnitInfo[ order.TargetString ];
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var building = (BuildingInfo)Rules.UnitInfo[ order.TargetString ];
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var producing = order.Player.Producing(Rules.UnitCategory[order.TargetString]);
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if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
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return;
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