Add support for dark player colors
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@@ -70,7 +70,7 @@ namespace OpenRA.Graphics
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{
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Height = Exts.NextPowerOf2(index + 1);
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Array.Resize(ref buffer, Height * Palette.Size * 4);
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Array.Resize(ref colorShiftBuffer, Height * 4);
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Array.Resize(ref colorShiftBuffer, Height * 8);
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}
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if (allowModifiers)
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@@ -90,19 +90,20 @@ namespace OpenRA.Graphics
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CopyBufferToTexture();
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}
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public void SetColorShift(string name, float hueOffset, float satOffset, float minHue, float maxHue)
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public void SetColorShift(string name, float hueOffset, float satOffset, float valueMultiplier, float minHue, float maxHue)
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{
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var index = GetPaletteIndex(name);
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colorShiftBuffer[4 * index + 0] = hueOffset;
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colorShiftBuffer[4 * index + 1] = satOffset;
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colorShiftBuffer[4 * index + 2] = minHue;
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colorShiftBuffer[4 * index + 3] = maxHue;
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colorShiftBuffer[8 * index + 0] = minHue;
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colorShiftBuffer[8 * index + 1] = maxHue;
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colorShiftBuffer[8 * index + 4] = hueOffset;
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colorShiftBuffer[8 * index + 5] = satOffset;
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colorShiftBuffer[8 * index + 6] = valueMultiplier;
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}
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public bool HasColorShift(string name)
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{
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var index = GetPaletteIndex(name);
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return colorShiftBuffer[4 * index + 2] != 0 || colorShiftBuffer[4 * index + 3] != 0;
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return colorShiftBuffer[8 * index] != 0 || colorShiftBuffer[8 * index + 1] != 0;
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}
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public void Initialize()
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@@ -125,7 +126,7 @@ namespace OpenRA.Graphics
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void CopyBufferToTexture()
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{
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Texture.SetData(buffer, Palette.Size, Height);
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ColorShifts.SetFloatData(colorShiftBuffer, 1, Height);
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ColorShifts.SetFloatData(colorShiftBuffer, 2, Height);
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}
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public void ApplyModifiers(IEnumerable<IPaletteModifier> paletteMods)
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