Pass depth scale factors to vertex shaders.
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@@ -359,6 +359,9 @@ namespace OpenRA
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ModData.InitializeLoaders(ModData.DefaultFileSystem);
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Renderer.InitializeFonts(ModData);
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var grid = ModData.Manifest.Contains<MapGrid>() ? ModData.Manifest.Get<MapGrid>() : null;
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Renderer.InitializeDepthBuffer(grid);
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if (Cursor != null)
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Cursor.Dispose();
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