Pass depth scale factors to vertex shaders.

This commit is contained in:
Paul Chote
2015-10-01 18:55:54 +01:00
parent c00ef40151
commit dabea59b7d
7 changed files with 61 additions and 19 deletions

View File

@@ -28,6 +28,8 @@ namespace OpenRA
public readonly int MaximumTileSearchRange = 50;
public readonly bool EnableDepthBuffer = false;
public readonly WVec[] SubCellOffsets =
{
new WVec(0, 0, 0), // full cell - index 0