Restore legacy OpenGL 2.1 support.
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@@ -478,7 +478,7 @@ namespace OpenRA.Platforms.Default
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#endregion
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public static void Initialize()
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public static void Initialize(bool preferLegacyProfile)
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{
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try
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{
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@@ -488,13 +488,14 @@ namespace OpenRA.Platforms.Default
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glGetError = Bind<GetError>("glGetError");
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glGetStringInternal = Bind<GetString>("glGetString");
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glGetStringiInternal = Bind<GetStringi>("glGetStringi");
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glGetIntegerv = Bind<GetIntegerv>("glGetIntegerv");
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}
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catch (Exception e)
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{
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throw new InvalidProgramException("Failed to initialize low-level OpenGL bindings. GPU information is not available.", e);
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}
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if (!DetectGLFeatures())
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if (!DetectGLFeatures(preferLegacyProfile))
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{
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WriteGraphicsLog("Unsupported OpenGL version: " + glGetString(GL_VERSION));
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throw new InvalidProgramException("OpenGL Version Error: See graphics.log for details.");
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@@ -542,7 +543,6 @@ namespace OpenRA.Platforms.Default
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glViewport = Bind<Viewport>("glViewport");
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glClear = Bind<Clear>("glClear");
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glClearColor = Bind<ClearColor>("glClearColor");
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glGetIntegerv = Bind<GetIntegerv>("glGetIntegerv");
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glFinish = Bind<Finish>("glFinish");
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glCreateProgram = Bind<CreateProgram>("glCreateProgram");
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glUseProgram = Bind<UseProgram>("glUseProgram");
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@@ -571,10 +571,7 @@ namespace OpenRA.Platforms.Default
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glBufferData = Bind<BufferData>("glBufferData");
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glBufferSubData = Bind<BufferSubData>("glBufferSubData");
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glDeleteBuffers = Bind<DeleteBuffers>("glDeleteBuffers");
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glGenVertexArrays = Bind<GenVertexArrays>("glGenVertexArrays");
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glBindVertexArray = Bind<BindVertexArray>("glBindVertexArray");
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glBindAttribLocation = Bind<BindAttribLocation>("glBindAttribLocation");
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glBindFragDataLocation = Bind<BindFragDataLocation>("glBindFragDataLocation");
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glVertexAttribPointer = Bind<VertexAttribPointer>("glVertexAttribPointer");
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glEnableVertexAttribArray = Bind<EnableVertexAttribArray>("glEnableVertexAttribArray");
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glDisableVertexAttribArray = Bind<DisableVertexAttribArray>("glDisableVertexAttribArray");
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@@ -594,16 +591,39 @@ namespace OpenRA.Platforms.Default
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glGetTexImage = Bind<GetTexImage>("glGetTexImage");
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glTexParameteri = Bind<TexParameteri>("glTexParameteri");
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glTexParameterf = Bind<TexParameterf>("glTexParameterf");
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glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffers");
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glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebuffer");
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glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2D");
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glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffers");
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glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffers");
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glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbuffer");
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glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorage");
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glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffers");
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glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbuffer");
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glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
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if (Profile != GLProfile.Legacy)
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{
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glGenVertexArrays = Bind<GenVertexArrays>("glGenVertexArrays");
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glBindVertexArray = Bind<BindVertexArray>("glBindVertexArray");
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glBindFragDataLocation = Bind<BindFragDataLocation>("glBindFragDataLocation");
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glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffers");
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glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebuffer");
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glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2D");
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glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffers");
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glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffers");
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glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbuffer");
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glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorage");
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glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffers");
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glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbuffer");
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glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
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}
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else
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{
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glGenVertexArrays = null;
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glBindVertexArray = null;
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glBindFragDataLocation = null;
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glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffersEXT");
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glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebufferEXT");
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glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2DEXT");
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glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffersEXT");
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glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffersEXT");
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glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbufferEXT");
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glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorageEXT");
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glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffersEXT");
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glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbufferEXT");
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glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatusEXT");
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}
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}
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catch (Exception e)
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{
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@@ -617,7 +637,7 @@ namespace OpenRA.Platforms.Default
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return (T)(object)Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress(name), typeof(T));
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}
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public static bool DetectGLFeatures()
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public static bool DetectGLFeatures(bool preferLegacyProfile)
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{
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var hasValidConfiguration = false;
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try
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@@ -654,6 +674,15 @@ namespace OpenRA.Platforms.Default
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var hasDebugMessagesCallback = SDL.SDL_GL_ExtensionSupported("GL_KHR_debug") == SDL.SDL_bool.SDL_TRUE;
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if (hasDebugMessagesCallback)
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Features |= GLFeatures.DebugMessagesCallback;
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if (preferLegacyProfile || (major == 2 && minor == 1) || (major == 3 && minor < 2))
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{
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if (SDL.SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object") == SDL.SDL_bool.SDL_TRUE)
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{
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hasValidConfiguration = true;
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Profile = GLProfile.Legacy;
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}
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}
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}
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catch (Exception) { }
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@@ -680,10 +709,15 @@ namespace OpenRA.Platforms.Default
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Log.Write("graphics", "Shader Version: {0}", glGetString(GL_SHADING_LANGUAGE_VERSION));
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Log.Write("graphics", "Available extensions:");
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int extensionCount;
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glGetIntegerv(GL_NUM_EXTENSIONS, out extensionCount);
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for (var i = 0; i < extensionCount; i++)
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Log.Write("graphics", glGetStringi(GL_EXTENSIONS, (uint)i));
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if (Profile != GLProfile.Legacy)
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{
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int extensionCount;
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glGetIntegerv(GL_NUM_EXTENSIONS, out extensionCount);
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for (var i = 0; i < extensionCount; i++)
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Log.Write("graphics", glGetStringi(GL_EXTENSIONS, (uint)i));
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}
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else
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Log.Write("graphics", glGetString(GL_EXTENSIONS));
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}
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public static void CheckGLError()
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