Restore legacy OpenGL 2.1 support.

This commit is contained in:
Paul Chote
2020-04-22 00:13:23 +01:00
committed by abcdefg30
parent 839be24053
commit dac1f270ce
10 changed files with 224 additions and 39 deletions

View File

@@ -478,7 +478,7 @@ namespace OpenRA.Platforms.Default
#endregion
public static void Initialize()
public static void Initialize(bool preferLegacyProfile)
{
try
{
@@ -488,13 +488,14 @@ namespace OpenRA.Platforms.Default
glGetError = Bind<GetError>("glGetError");
glGetStringInternal = Bind<GetString>("glGetString");
glGetStringiInternal = Bind<GetStringi>("glGetStringi");
glGetIntegerv = Bind<GetIntegerv>("glGetIntegerv");
}
catch (Exception e)
{
throw new InvalidProgramException("Failed to initialize low-level OpenGL bindings. GPU information is not available.", e);
}
if (!DetectGLFeatures())
if (!DetectGLFeatures(preferLegacyProfile))
{
WriteGraphicsLog("Unsupported OpenGL version: " + glGetString(GL_VERSION));
throw new InvalidProgramException("OpenGL Version Error: See graphics.log for details.");
@@ -542,7 +543,6 @@ namespace OpenRA.Platforms.Default
glViewport = Bind<Viewport>("glViewport");
glClear = Bind<Clear>("glClear");
glClearColor = Bind<ClearColor>("glClearColor");
glGetIntegerv = Bind<GetIntegerv>("glGetIntegerv");
glFinish = Bind<Finish>("glFinish");
glCreateProgram = Bind<CreateProgram>("glCreateProgram");
glUseProgram = Bind<UseProgram>("glUseProgram");
@@ -571,10 +571,7 @@ namespace OpenRA.Platforms.Default
glBufferData = Bind<BufferData>("glBufferData");
glBufferSubData = Bind<BufferSubData>("glBufferSubData");
glDeleteBuffers = Bind<DeleteBuffers>("glDeleteBuffers");
glGenVertexArrays = Bind<GenVertexArrays>("glGenVertexArrays");
glBindVertexArray = Bind<BindVertexArray>("glBindVertexArray");
glBindAttribLocation = Bind<BindAttribLocation>("glBindAttribLocation");
glBindFragDataLocation = Bind<BindFragDataLocation>("glBindFragDataLocation");
glVertexAttribPointer = Bind<VertexAttribPointer>("glVertexAttribPointer");
glEnableVertexAttribArray = Bind<EnableVertexAttribArray>("glEnableVertexAttribArray");
glDisableVertexAttribArray = Bind<DisableVertexAttribArray>("glDisableVertexAttribArray");
@@ -594,16 +591,39 @@ namespace OpenRA.Platforms.Default
glGetTexImage = Bind<GetTexImage>("glGetTexImage");
glTexParameteri = Bind<TexParameteri>("glTexParameteri");
glTexParameterf = Bind<TexParameterf>("glTexParameterf");
glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffers");
glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebuffer");
glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2D");
glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffers");
glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffers");
glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbuffer");
glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorage");
glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffers");
glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbuffer");
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
if (Profile != GLProfile.Legacy)
{
glGenVertexArrays = Bind<GenVertexArrays>("glGenVertexArrays");
glBindVertexArray = Bind<BindVertexArray>("glBindVertexArray");
glBindFragDataLocation = Bind<BindFragDataLocation>("glBindFragDataLocation");
glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffers");
glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebuffer");
glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2D");
glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffers");
glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffers");
glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbuffer");
glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorage");
glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffers");
glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbuffer");
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
}
else
{
glGenVertexArrays = null;
glBindVertexArray = null;
glBindFragDataLocation = null;
glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffersEXT");
glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebufferEXT");
glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2DEXT");
glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffersEXT");
glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffersEXT");
glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbufferEXT");
glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorageEXT");
glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffersEXT");
glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbufferEXT");
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatusEXT");
}
}
catch (Exception e)
{
@@ -617,7 +637,7 @@ namespace OpenRA.Platforms.Default
return (T)(object)Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress(name), typeof(T));
}
public static bool DetectGLFeatures()
public static bool DetectGLFeatures(bool preferLegacyProfile)
{
var hasValidConfiguration = false;
try
@@ -654,6 +674,15 @@ namespace OpenRA.Platforms.Default
var hasDebugMessagesCallback = SDL.SDL_GL_ExtensionSupported("GL_KHR_debug") == SDL.SDL_bool.SDL_TRUE;
if (hasDebugMessagesCallback)
Features |= GLFeatures.DebugMessagesCallback;
if (preferLegacyProfile || (major == 2 && minor == 1) || (major == 3 && minor < 2))
{
if (SDL.SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object") == SDL.SDL_bool.SDL_TRUE)
{
hasValidConfiguration = true;
Profile = GLProfile.Legacy;
}
}
}
catch (Exception) { }
@@ -680,10 +709,15 @@ namespace OpenRA.Platforms.Default
Log.Write("graphics", "Shader Version: {0}", glGetString(GL_SHADING_LANGUAGE_VERSION));
Log.Write("graphics", "Available extensions:");
int extensionCount;
glGetIntegerv(GL_NUM_EXTENSIONS, out extensionCount);
for (var i = 0; i < extensionCount; i++)
Log.Write("graphics", glGetStringi(GL_EXTENSIONS, (uint)i));
if (Profile != GLProfile.Legacy)
{
int extensionCount;
glGetIntegerv(GL_NUM_EXTENSIONS, out extensionCount);
for (var i = 0; i < extensionCount; i++)
Log.Write("graphics", glGetStringi(GL_EXTENSIONS, (uint)i));
}
else
Log.Write("graphics", glGetString(GL_EXTENSIONS));
}
public static void CheckGLError()