Restore legacy OpenGL 2.1 support.
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@@ -3,6 +3,21 @@
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uniform vec3 Scroll;
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uniform vec3 r1, r2;
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#if __VERSION__ == 120
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attribute vec4 aVertexPosition;
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attribute vec4 aVertexTexCoord;
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attribute vec2 aVertexTexMetadata;
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varying vec4 vTexCoord;
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varying vec2 vTexMetadata;
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varying vec4 vChannelMask;
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varying vec4 vDepthMask;
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varying vec2 vTexSampler;
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varying vec4 vColorFraction;
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varying vec4 vRGBAFraction;
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varying vec4 vPalettedFraction;
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#else
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in vec4 aVertexPosition;
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in vec4 aVertexTexCoord;
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in vec2 aVertexTexMetadata;
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@@ -16,6 +31,7 @@ out vec2 vTexSampler;
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out vec4 vColorFraction;
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out vec4 vRGBAFraction;
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out vec4 vPalettedFraction;
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#endif
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vec4 UnpackChannelAttributes(float x)
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{
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