Restore legacy OpenGL 2.1 support.
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@@ -3,12 +3,21 @@
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uniform mat4 View;
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uniform mat4 TransformMatrix;
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#if __VERSION__ == 120
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attribute vec4 aVertexPosition;
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attribute vec4 aVertexTexCoord;
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attribute vec2 aVertexTexMetadata;
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varying vec4 vTexCoord;
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varying vec4 vChannelMask;
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varying vec4 vNormalsMask;
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#else
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in vec4 aVertexPosition;
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in vec4 aVertexTexCoord;
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in vec2 aVertexTexMetadata;
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out vec4 vTexCoord;
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out vec4 vChannelMask;
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out vec4 vNormalsMask;
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#endif
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vec4 DecodeMask(float x)
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{
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