FTUR fixed

This commit is contained in:
Chris Forbes
2009-12-28 12:14:09 +13:00
parent d3767f2d99
commit dad222ff1f
2 changed files with 2 additions and 3 deletions

View File

@@ -4,7 +4,7 @@ Ground Units:
All Infantry No idle animations All Infantry No idle animations
E1 Range is wrong. E1 Range is wrong.
E2 Grenades are too accurate. E2 Grenades are too accurate.
E3 AA weapon doesn't work. E3 Works
E4 Flamer origin is wrong E4 Flamer origin is wrong
E6 Capture action missing, repair action missing E6 Capture action missing, repair action missing
E7 C4 action missing E7 C4 action missing
@@ -33,7 +33,6 @@ ARTY Works
Helicopters Helicopters
- Weapons don't work, - Weapons don't work,
- hover while attacking doesn't work, - hover while attacking doesn't work,
- render is broken (altitude) -- less broken, but there are Z-order issues.
- Repair/rearm doesn't work - Repair/rearm doesn't work
TRAN Cargo doesn't work TRAN Cargo doesn't work

View File

@@ -248,7 +248,7 @@ InitialFacing=224
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
[FTUR] [FTUR]
Description=Flame Turret Description=Flame Turret
Traits=Building, RenderBuilding, AttackTurreted, AutoTarget Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget
Dimensions=1,1 Dimensions=1,1
Footprint=x Footprint=x
SelectionPriority=3 SelectionPriority=3