Merge pull request #8792 from deniz1a/reveal-shroud

Changes shroud lobby setting from disabling shroud to revealing it.
This commit is contained in:
abcdefg30
2015-08-12 22:04:15 +02:00
9 changed files with 20 additions and 18 deletions

View File

@@ -440,8 +440,8 @@ namespace OpenRA.Mods.Common.Server
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} {1} Shroud."
.F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "enabled" : "disabled"));
server.SendMessage("{0} {1} Explored map."
.F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "disabled" : "enabled"));
return true;
}

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Server
server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
if (server.LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
server.SendOrderTo(conn, "Message", "Shroud: {0}".F(server.LobbyInfo.GlobalSettings.Shroud));
server.SendOrderTo(conn, "Message", "Explored map: {0}".F(!server.LobbyInfo.GlobalSettings.Shroud));
if (server.LobbyInfo.GlobalSettings.Fog != defaults.Fog)
server.SendOrderTo(conn, "Message", "Fog of war: {0}".F(server.LobbyInfo.GlobalSettings.Fog));