Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
This commit is contained in:
@@ -1,22 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This unit cannot be damaged.")]
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class InvulnerableInfo : TraitInfo<Invulnerable> { }
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class Invulnerable : IDamageModifier
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{
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public int GetDamageModifier(Actor attacker, IWarhead warhead) { return 0; }
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}
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}
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31
OpenRA.Mods.Common/Traits/Multipliers/DamageMultiplier.cs
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31
OpenRA.Mods.Common/Traits/Multipliers/DamageMultiplier.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Damage taken by this actor is multiplied based on upgrade level.",
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"Decrease to increase actor's apparent strength.",
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"Use 0 to make actor invulnerable.")]
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public class DamageMultiplierInfo : UpgradeMultiplierTraitInfo, ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DamageMultiplier(this, init.Self.Info.Name); }
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}
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public class DamageMultiplier : UpgradeMultiplierTrait, IDamageModifier
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{
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public DamageMultiplier(DamageMultiplierInfo info, string actorType)
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: base(info, "DamageMultiplier", actorType) { }
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public int GetDamageModifier(Actor attacker, IWarhead warhead) { return GetModifier(); }
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}
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}
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28
OpenRA.Mods.Common/Traits/Multipliers/FirepowerMultiplier.cs
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28
OpenRA.Mods.Common/Traits/Multipliers/FirepowerMultiplier.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The firepower of this actor is multiplied based on upgrade level if specified.")]
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public class FirepowerMultiplierInfo : UpgradeMultiplierTraitInfo, ITraitInfo
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{
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public object Create(ActorInitializer init) { return new FirepowerMultiplier(this, init.Self.Info.Name); }
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}
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public class FirepowerMultiplier : UpgradeMultiplierTrait, IFirepowerModifier
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{
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public FirepowerMultiplier(FirepowerMultiplierInfo info, string actorType)
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: base(info, "FirepowerMultiplier", actorType) { }
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public int GetFirepowerModifier() { return GetModifier(); }
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}
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}
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@@ -0,0 +1,28 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The inaccuracy of this actor is multipled based on upgrade level if specified.")]
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public class InaccuracyMultiplierInfo : UpgradeMultiplierTraitInfo, ITraitInfo
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{
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public object Create(ActorInitializer init) { return new InaccuracyMultiplier(this, init.Self.Info.Name); }
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}
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public class InaccuracyMultiplier : UpgradeMultiplierTrait, IInaccuracyModifier
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{
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public InaccuracyMultiplier(InaccuracyMultiplierInfo info, string actorType)
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: base(info, "InaccuracyMultiplier", actorType) { }
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public int GetInaccuracyModifier() { return GetModifier(); }
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}
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}
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36
OpenRA.Mods.Common/Traits/Multipliers/PowerMultiplier.cs
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36
OpenRA.Mods.Common/Traits/Multipliers/PowerMultiplier.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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[Desc("The power usage/output of this actor is multiplied based on upgrade level if specified.")]
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public class PowerMultiplierInfo : UpgradeMultiplierTraitInfo, ITraitInfo
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{
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public object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
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}
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public class PowerMultiplier : UpgradeMultiplierTrait, IPowerModifier, INotifyOwnerChanged
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{
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PowerManager power;
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public PowerMultiplier(Actor self, PowerMultiplierInfo info)
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: base(info, "PowerMultiplier", self.Info.Name) { power = self.Owner.PlayerActor.Trait<PowerManager>(); }
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public int GetPowerModifier() { return GetModifier(); }
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protected override void Update(Actor self) { power.UpdateActor(self); }
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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power = newOwner.PlayerActor.Trait<PowerManager>();
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}
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}
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}
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@@ -0,0 +1,28 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The reloading time of this actor is multiplied based on upgrade level if specified.")]
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public class ReloadDelayMultiplierInfo : UpgradeMultiplierTraitInfo, ITraitInfo
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{
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public object Create(ActorInitializer init) { return new ReloadDelayMultiplier(this, init.Self.Info.Name); }
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}
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public class ReloadDelayMultiplier : UpgradeMultiplierTrait, IReloadModifier
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{
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public ReloadDelayMultiplier(ReloadDelayMultiplierInfo info, string actorType)
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: base(info, "ReloadDelayMultiplier", actorType) { }
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public int GetReloadModifier() { return GetModifier(); }
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}
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}
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28
OpenRA.Mods.Common/Traits/Multipliers/SpeedMultiplier.cs
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28
OpenRA.Mods.Common/Traits/Multipliers/SpeedMultiplier.cs
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@@ -0,0 +1,28 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The speed of this actor is multiplied based on upgrade level if specified.")]
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public class SpeedMultiplierInfo : UpgradeMultiplierTraitInfo, ITraitInfo
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{
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public object Create(ActorInitializer init) { return new SpeedMultiplier(this, init.Self.Info.Name); }
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}
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public class SpeedMultiplier : UpgradeMultiplierTrait, ISpeedModifier
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{
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public SpeedMultiplier(SpeedMultiplierInfo info, string actorType)
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: base(info, "SpeedMultiplier", actorType) { }
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public int GetSpeedModifier() { return GetModifier(); }
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}
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}
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@@ -0,0 +1,72 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public abstract class UpgradeMultiplierTraitInfo
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{
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[UpgradeUsedReference]
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[Desc("Accepted upgrade types.")]
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public readonly string[] UpgradeTypes = { };
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[Desc("The lowest upgrade level using the scale.")]
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public readonly int BaseLevel = 1;
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[FieldLoader.Require]
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[Desc("Percentages to apply with the first being applied at the base level.",
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"Repeat last entry to accept time extensions.",
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"If no upgrade types are specified, then the first/only modifier is always applied.")]
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public readonly int[] Modifier = { };
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}
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public abstract class UpgradeMultiplierTrait : IUpgradable, IDisabledTrait, ISync
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{
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readonly UpgradeMultiplierTraitInfo info;
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[Sync] int level = 0;
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[Sync] public bool IsTraitDisabled { get; private set; }
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public int AdjustedLevel { get { return level - info.BaseLevel; } }
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public IEnumerable<string> UpgradeTypes { get { return info.UpgradeTypes; } }
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protected UpgradeMultiplierTrait(UpgradeMultiplierTraitInfo info, string modifierType, string actorType)
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{
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if (info.Modifier.Length == 0)
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throw new Exception("No modifiers in " + modifierType + " for " + actorType);
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this.info = info;
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IsTraitDisabled = info.UpgradeTypes.Length > 0 && info.BaseLevel > 0;
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}
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public bool AcceptsUpgradeLevel(Actor self, string type, int level)
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{
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return level < info.Modifier.Length + info.BaseLevel;
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}
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// Override to recieve notice of level change.
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protected virtual void Update(Actor self) { }
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public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
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{
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if (!UpgradeTypes.Contains(type))
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return;
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level = newLevel.Clamp(0, Math.Max(info.Modifier.Length + info.BaseLevel - 1, 0));
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IsTraitDisabled = level < info.BaseLevel;
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Update(self);
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}
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public int GetModifier()
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{
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return IsTraitDisabled ? 100 : info.Modifier[level - info.BaseLevel];
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}
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}
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}
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@@ -1,127 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor has properties that upgrade when a specific criteria is met.")]
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public class GainsStatUpgradesInfo : ITraitInfo
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{
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public readonly string FirepowerUpgrade = "firepower";
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public readonly int[] FirepowerModifier = { 110, 115, 120, 130 };
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public readonly string DamageUpgrade = "damage";
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public readonly int[] DamageModifier = { 91, 87, 83, 65 };
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public readonly string SpeedUpgrade = "speed";
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public readonly int[] SpeedModifier = { 110, 115, 120, 150 };
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public readonly string ReloadUpgrade = "reload";
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public readonly int[] ReloadModifier = { 95, 90, 85, 75 };
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public readonly string InaccuracyUpgrade = "inaccuracy";
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public readonly int[] InaccuracyModifier = { 90, 80, 70, 50 };
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public object Create(ActorInitializer init) { return new GainsStatUpgrades(this); }
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}
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public class GainsStatUpgrades : IUpgradable, IFirepowerModifier, IDamageModifier, ISpeedModifier, IReloadModifier, IInaccuracyModifier, IDisabledTrait
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{
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readonly GainsStatUpgradesInfo info;
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[Sync] int firepowerLevel = 0;
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[Sync] int speedLevel = 0;
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[Sync] int damageLevel = 0;
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[Sync] int reloadLevel = 0;
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[Sync] int inaccuracyLevel = 0;
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public bool IsTraitDisabled { get { return firepowerLevel == 0 && speedLevel == 0 && damageLevel == 0 && reloadLevel == 0 && inaccuracyLevel == 0; } }
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public IEnumerable<string> UpgradeTypes
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{
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get
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{
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yield return info.FirepowerUpgrade;
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yield return info.DamageUpgrade;
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yield return info.SpeedUpgrade;
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yield return info.ReloadUpgrade;
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yield return info.InaccuracyUpgrade;
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}
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}
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public GainsStatUpgrades(GainsStatUpgradesInfo info)
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{
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this.info = info;
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}
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public bool AcceptsUpgradeLevel(Actor self, string type, int level)
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{
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if (level < 0)
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return false;
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if (type == info.FirepowerUpgrade)
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return level <= info.FirepowerModifier.Length;
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if (type == info.DamageUpgrade)
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return level <= info.DamageModifier.Length;
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if (type == info.SpeedUpgrade)
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return level <= info.SpeedModifier.Length;
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if (type == info.ReloadUpgrade)
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return level <= info.ReloadModifier.Length;
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if (type == info.InaccuracyUpgrade)
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return level <= info.InaccuracyModifier.Length;
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return false;
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}
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public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
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{
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if (type == info.FirepowerUpgrade)
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firepowerLevel = newLevel.Clamp(0, info.FirepowerModifier.Length);
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else if (type == info.DamageUpgrade)
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damageLevel = newLevel.Clamp(0, info.DamageModifier.Length);
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else if (type == info.SpeedUpgrade)
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speedLevel = newLevel.Clamp(0, info.SpeedModifier.Length);
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else if (type == info.ReloadUpgrade)
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reloadLevel = newLevel.Clamp(0, info.ReloadModifier.Length);
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else if (type == info.InaccuracyUpgrade)
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inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length);
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}
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public int GetDamageModifier(Actor attacker, IWarhead warhead)
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{
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return damageLevel > 0 ? info.DamageModifier[damageLevel - 1] : 100;
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}
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public int GetFirepowerModifier()
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{
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return firepowerLevel > 0 ? info.FirepowerModifier[firepowerLevel - 1] : 100;
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}
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public int GetSpeedModifier()
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{
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return speedLevel > 0 ? info.SpeedModifier[speedLevel - 1] : 100;
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}
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public int GetReloadModifier()
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{
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return reloadLevel > 0 ? info.ReloadModifier[reloadLevel - 1] : 100;
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}
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public int GetInaccuracyModifier()
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{
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return inaccuracyLevel > 0 ? info.InaccuracyModifier[inaccuracyLevel - 1] : 100;
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}
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}
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}
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