Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
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31
OpenRA.Mods.Common/Traits/Multipliers/DamageMultiplier.cs
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31
OpenRA.Mods.Common/Traits/Multipliers/DamageMultiplier.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Damage taken by this actor is multiplied based on upgrade level.",
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"Decrease to increase actor's apparent strength.",
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"Use 0 to make actor invulnerable.")]
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public class DamageMultiplierInfo : UpgradeMultiplierTraitInfo, ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DamageMultiplier(this, init.Self.Info.Name); }
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}
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public class DamageMultiplier : UpgradeMultiplierTrait, IDamageModifier
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{
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public DamageMultiplier(DamageMultiplierInfo info, string actorType)
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: base(info, "DamageMultiplier", actorType) { }
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public int GetDamageModifier(Actor attacker, IWarhead warhead) { return GetModifier(); }
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}
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}
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