Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
This commit is contained in:
36
OpenRA.Mods.Common/Traits/Multipliers/PowerMultiplier.cs
Normal file
36
OpenRA.Mods.Common/Traits/Multipliers/PowerMultiplier.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
{
|
||||
[Desc("The power usage/output of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class PowerMultiplierInfo : UpgradeMultiplierTraitInfo, ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
|
||||
}
|
||||
|
||||
public class PowerMultiplier : UpgradeMultiplierTrait, IPowerModifier, INotifyOwnerChanged
|
||||
{
|
||||
PowerManager power;
|
||||
|
||||
public PowerMultiplier(Actor self, PowerMultiplierInfo info)
|
||||
: base(info, "PowerMultiplier", self.Info.Name) { power = self.Owner.PlayerActor.Trait<PowerManager>(); }
|
||||
|
||||
public int GetPowerModifier() { return GetModifier(); }
|
||||
protected override void Update(Actor self) { power.UpdateActor(self); }
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
power = newOwner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user