Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
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@@ -831,7 +831,8 @@ Rules:
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Health:
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HP: 125
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^Bridge:
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Invulnerable:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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Sequences:
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@@ -295,7 +295,8 @@ Rules:
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Tooltip:
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Name: Nikoomba
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^Bridge:
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Invulnerable:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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^CivBuilding:
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MustBeDestroyed:
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^CivInfantry:
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@@ -530,7 +530,8 @@ Rules:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Bridge:
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Invulnerable:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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E2:
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Buildable:
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Prerequisites: ~pyle
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@@ -162,7 +162,8 @@ C17:
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Cargo:
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MaxWeight: 10
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PipCount: 10
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Invulnerable:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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Contrail@1:
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Offset: -261,-650,0
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TrailLength: 15
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@@ -15,7 +15,21 @@
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400: firepower, damage, speed, reload, inaccuracy, rank
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800: firepower, damage, speed, reload, inaccuracy, rank
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1600: firepower, damage, speed, reload, inaccuracy, rank, eliteweapon, selfheal
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GainsStatUpgrades:
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FirepowerMultiplier@EXPERIENCE:
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UpgradeTypes: firepower
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Modifier: 110, 115, 120, 130
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DamageMultiplier@EXPERIENCE:
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UpgradeTypes: damage
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Modifier: 91, 87, 83, 65
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SpeedMultiplier@EXPERIENCE:
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UpgradeTypes: speed
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Modifier: 110, 115, 120, 150
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ReloadDelayMultiplier@EXPERIENCE:
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UpgradeTypes: reload
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Modifier: 95, 90, 85, 75
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InaccuracyMultiplier@EXPERIENCE:
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UpgradeTypes: inaccuracy
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Modifier: 90, 80, 70, 50
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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