Add x64process stat.
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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static bool fetchedNews;
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static bool fetchedNews;
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// Increment the version number when adding new stats
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// Increment the version number when adding new stats
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const int SystemInformationVersion = 2;
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const int SystemInformationVersion = 3;
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Dictionary<string, Pair<string, string>> GetSystemInformation()
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Dictionary<string, Pair<string, string>> GetSystemInformation()
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{
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{
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var lang = System.Globalization.CultureInfo.InstalledUICulture.TwoLetterISOLanguageName;
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var lang = System.Globalization.CultureInfo.InstalledUICulture.TwoLetterISOLanguageName;
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@@ -48,6 +48,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "platform", Pair.New("OS Type", Platform.CurrentPlatform.ToString()) },
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{ "platform", Pair.New("OS Type", Platform.CurrentPlatform.ToString()) },
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{ "os", Pair.New("OS Version", Environment.OSVersion.ToString()) },
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{ "os", Pair.New("OS Version", Environment.OSVersion.ToString()) },
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{ "x64", Pair.New("OS is 64 bit", Environment.Is64BitOperatingSystem.ToString()) },
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{ "x64", Pair.New("OS is 64 bit", Environment.Is64BitOperatingSystem.ToString()) },
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{ "x64process", Pair.New("Process is 64 bit", Environment.Is64BitProcess.ToString()) },
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{ "runtime", Pair.New(".NET Runtime", Platform.RuntimeVersion) },
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{ "runtime", Pair.New(".NET Runtime", Platform.RuntimeVersion) },
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{ "gl", Pair.New("OpenGL Version", Game.Renderer.GLVersion) },
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{ "gl", Pair.New("OpenGL Version", Game.Renderer.GLVersion) },
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{ "windowsize", Pair.New("Window Size", "{0}x{1}".F(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)) },
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{ "windowsize", Pair.New("Window Size", "{0}x{1}".F(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)) },
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