diff --git a/mods/ra/maps/survival01/survival01.lua b/mods/ra/maps/survival01/survival01.lua index 0812808745..c962fd7291 100644 --- a/mods/ra/maps/survival01/survival01.lua +++ b/mods/ra/maps/survival01/survival01.lua @@ -263,6 +263,7 @@ TimerExpired = function() SpawningInfantry = false SpawnNavalUnits = false + Beacon.New(allies, SovietEntryPoint7.CenterPosition - WVec.New(3 * 1024, 0, 0)) Media.PlaySpeechNotification(allies, "AlliedReinforcementsArrived") Reinforcements.Reinforce(allies, FrenchReinforcements, { SovietEntryPoint7.Location, Alliesbase.Location }) diff --git a/mods/ra/maps/survival02/survival02.lua b/mods/ra/maps/survival02/survival02.lua index 539e22561d..7e1af2cb19 100644 --- a/mods/ra/maps/survival02/survival02.lua +++ b/mods/ra/maps/survival02/survival02.lua @@ -151,6 +151,7 @@ end SendFrenchReinforcements = function() local camera = Actor.Create("camera", true, { Owner = allies, Location = SovietRally1.Location }) + Beacon.New(allies, FranceEntry.CenterPosition - WVec.New(0, 3 * 1024, 0)) Media.PlaySpeechNotification(allies, "AlliedReinforcementsArrived") Reinforcements.Reinforce(allies, FrenchSquad, { FranceEntry.Location, FranceRally.Location }) Trigger.AfterDelay(DateTime.Seconds(3), function() camera.Destroy() end)