From db0b20f5f818afedf71a6db65d43d069116b3ec9 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Mon, 22 Jun 2015 20:53:45 +0200 Subject: [PATCH] Use the new Beacon function in survival 01 and 02 --- mods/ra/maps/survival01/survival01.lua | 1 + mods/ra/maps/survival02/survival02.lua | 1 + 2 files changed, 2 insertions(+) diff --git a/mods/ra/maps/survival01/survival01.lua b/mods/ra/maps/survival01/survival01.lua index 0812808745..c962fd7291 100644 --- a/mods/ra/maps/survival01/survival01.lua +++ b/mods/ra/maps/survival01/survival01.lua @@ -263,6 +263,7 @@ TimerExpired = function() SpawningInfantry = false SpawnNavalUnits = false + Beacon.New(allies, SovietEntryPoint7.CenterPosition - WVec.New(3 * 1024, 0, 0)) Media.PlaySpeechNotification(allies, "AlliedReinforcementsArrived") Reinforcements.Reinforce(allies, FrenchReinforcements, { SovietEntryPoint7.Location, Alliesbase.Location }) diff --git a/mods/ra/maps/survival02/survival02.lua b/mods/ra/maps/survival02/survival02.lua index 539e22561d..7e1af2cb19 100644 --- a/mods/ra/maps/survival02/survival02.lua +++ b/mods/ra/maps/survival02/survival02.lua @@ -151,6 +151,7 @@ end SendFrenchReinforcements = function() local camera = Actor.Create("camera", true, { Owner = allies, Location = SovietRally1.Location }) + Beacon.New(allies, FranceEntry.CenterPosition - WVec.New(0, 3 * 1024, 0)) Media.PlaySpeechNotification(allies, "AlliedReinforcementsArrived") Reinforcements.Reinforce(allies, FrenchSquad, { FranceEntry.Location, FranceRally.Location }) Trigger.AfterDelay(DateTime.Seconds(3), function() camera.Destroy() end)