Introduce IFinalizedRenderable.ScreenBounds.
This commit is contained in:
@@ -33,6 +33,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
void Render(WorldRenderer wr);
|
||||
void RenderDebugGeometry(WorldRenderer wr);
|
||||
Rectangle ScreenBounds(WorldRenderer wr);
|
||||
}
|
||||
|
||||
public struct SpriteRenderable : IRenderable, IFinalizedRenderable
|
||||
@@ -85,5 +86,11 @@ namespace OpenRA.Graphics
|
||||
var offset = ScreenPosition(wr) + sprite.Offset;
|
||||
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
|
||||
}
|
||||
|
||||
public Rectangle ScreenBounds(WorldRenderer wr)
|
||||
{
|
||||
var offset = ScreenPosition(wr) + sprite.Offset;
|
||||
return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user